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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Hit Point Formula (just worked it out)
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<blockquote data-quote="LowSpine" data-source="post: 4082329" data-attributes="member: 60239"><p>This is from a thread I started in Gleemax, but only one person was in any way interested so I'm glad I found someone who would give a ? after all the hard work.</p><p></p><p>The minion is just a guess - the others all work consistantly.</p><p></p><p></p><p>Minion Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) / 4</p><p></p><p></p><p></p><p>Normal Creature :: CON + (BASEHITPOINTS x (LEVEL+1))</p><p></p><p>Elite Creature :: CON + (( BASEHIT POINTS x ( LEVEL + 1 )) x 2 )</p><p></p><p>Solo Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) x 5</p><p></p><p></p><p>But the elite looks wrong (from Pit Fiend). I believe it should read:</p><p></p><p>Elite Creature :: (CON + (( BASEHIT POINTS x ( LEVEL + 1 ))) x 2 </p><p></p><p></p><p>That way the Pit Fiend should get x 2 its CON the way a Solo gets x 5 its CON. It has 350hp (rounded down from 351 so Bloodied can be half at 175) but should have 378hp and Bloodied 189. It is a Leader so has a Base HitPoints 6.</p><p></p><p>All the monsters I have tried have had 6 or 8 hp per level.</p><p></p><p>To be consistant a normal/standard creature would read:</p><p></p><p>Normal Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) x 1</p><p></p><p>This way you could design a monster to be worth any number of standard creatures, of a given level, you feel like by adjusting the multiplier. If you want to make a MegaSolo to go against 20 PCs you would just make it x20 - but we would have to know the other mechanics as well.</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4082329, member: 60239"] This is from a thread I started in Gleemax, but only one person was in any way interested so I'm glad I found someone who would give a ? after all the hard work. The minion is just a guess - the others all work consistantly. Minion Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) / 4 Normal Creature :: CON + (BASEHITPOINTS x (LEVEL+1)) Elite Creature :: CON + (( BASEHIT POINTS x ( LEVEL + 1 )) x 2 ) Solo Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) x 5 But the elite looks wrong (from Pit Fiend). I believe it should read: Elite Creature :: (CON + (( BASEHIT POINTS x ( LEVEL + 1 ))) x 2 That way the Pit Fiend should get x 2 its CON the way a Solo gets x 5 its CON. It has 350hp (rounded down from 351 so Bloodied can be half at 175) but should have 378hp and Bloodied 189. It is a Leader so has a Base HitPoints 6. All the monsters I have tried have had 6 or 8 hp per level. To be consistant a normal/standard creature would read: Normal Creature :: (CON + (BASEHITPOINTS x (LEVEL+1))) x 1 This way you could design a monster to be worth any number of standard creatures, of a given level, you feel like by adjusting the multiplier. If you want to make a MegaSolo to go against 20 PCs you would just make it x20 - but we would have to know the other mechanics as well. [/QUOTE]
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