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Monster HP question
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<blockquote data-quote="Kordeth" data-source="post: 4182682" data-attributes="member: 5036"><p>Doesn't matter if there are nonabilities or not, it's just an analogy to clarify that "dies if it takes damage" isn't the same thing as 0 hp.</p><p></p><p></p><p></p><p>How is it simpler to write out the phrase "Minions are killed if they are hit with an attack that inflicts damage" than it is to write "HP: 2?" Everybody playing D&D understands the concept of "inflict damage, when a monster reaches 0 hp, it's dead/disabled." Introducing a new concept of a minion that dies when it takes <em>any</em> damage is a fair bit less simple.</p><p></p><p></p><p></p><p>But once again, that makes it <em>more</em> complicated if minions have hp like a normal creature, just a lot less of them. If anything, it would make more sense the <em>other</em> way (i.e. in the MM it explains how minions die if they take any damage and the DDXP stat cards translated that as "HP: 1") And yes, at 1st level "2 hp" might work, but your 25% hp theory breaks down at higher levels. A 9th-level minion with 25% hp, taking from the succubus, would have 22 hp. Given that the at-will powers we've seen don't scale up until you hit 21st level, I really doubt that 9th-level PCs can routinely dish out 22 points of damage. Even 10% hp for the level breaks down, just at a higher level than 25%.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4182682, member: 5036"] Doesn't matter if there are nonabilities or not, it's just an analogy to clarify that "dies if it takes damage" isn't the same thing as 0 hp. How is it simpler to write out the phrase "Minions are killed if they are hit with an attack that inflicts damage" than it is to write "HP: 2?" Everybody playing D&D understands the concept of "inflict damage, when a monster reaches 0 hp, it's dead/disabled." Introducing a new concept of a minion that dies when it takes [i]any[/i] damage is a fair bit less simple. But once again, that makes it [i]more[/i] complicated if minions have hp like a normal creature, just a lot less of them. If anything, it would make more sense the [i]other[/i] way (i.e. in the MM it explains how minions die if they take any damage and the DDXP stat cards translated that as "HP: 1") And yes, at 1st level "2 hp" might work, but your 25% hp theory breaks down at higher levels. A 9th-level minion with 25% hp, taking from the succubus, would have 22 hp. Given that the at-will powers we've seen don't scale up until you hit 21st level, I really doubt that 9th-level PCs can routinely dish out 22 points of damage. Even 10% hp for the level breaks down, just at a higher level than 25%. [/QUOTE]
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