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Monster HP question
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<blockquote data-quote="med stud" data-source="post: 4183451" data-attributes="member: 1211"><p>In my play tests, both PCs and bandits went down fast. It didn't feel slow to take a bandit down from 30 HP to 0 HP. I was afraid that combats would take forever and feel stupid when I saw the numbers, but my fears were unfounded.</p><p></p><p>The "one shot"-problem is something that I always have had a problem with when it comes to D&D. It is hard for a PC to take down a tough enemy in one attack, and PCs don't have to be very afraid of getting ambushed by an assassin, they can always run for help.</p><p></p><p>I think, though, that one-shot:ing is something that is worth giving up. Many ambushes are lethal anyway, as long as more than one person is doing the ambushing. A character that ambushes an opponent, using dailies and action points can deal a large amount of damage in one round.</p><p></p><p>Minions are a nice way of mowing through opponents. Minions are the average-joes that are given some spears and pointed in the right direction. They can't defend properly, they don't have the fighter instinct or attitude, they topple over when they are getting minor injuries.</p><p></p><p>My favourite example is from the LotR- movie, the first one.</p><p>[sblock]In the final battle, there are lots of uruk-hai that are being killed in droves by Boromir. Then there is their leader, who is much tougher. He kills Boromir and gives Aragorn a run for his money. All uruk-hai in that scene are minions except for that one that takes more than a round to bring down.[/sblock]</p></blockquote><p></p>
[QUOTE="med stud, post: 4183451, member: 1211"] In my play tests, both PCs and bandits went down fast. It didn't feel slow to take a bandit down from 30 HP to 0 HP. I was afraid that combats would take forever and feel stupid when I saw the numbers, but my fears were unfounded. The "one shot"-problem is something that I always have had a problem with when it comes to D&D. It is hard for a PC to take down a tough enemy in one attack, and PCs don't have to be very afraid of getting ambushed by an assassin, they can always run for help. I think, though, that one-shot:ing is something that is worth giving up. Many ambushes are lethal anyway, as long as more than one person is doing the ambushing. A character that ambushes an opponent, using dailies and action points can deal a large amount of damage in one round. Minions are a nice way of mowing through opponents. Minions are the average-joes that are given some spears and pointed in the right direction. They can't defend properly, they don't have the fighter instinct or attitude, they topple over when they are getting minor injuries. My favourite example is from the LotR- movie, the first one. [sblock]In the final battle, there are lots of uruk-hai that are being killed in droves by Boromir. Then there is their leader, who is much tougher. He kills Boromir and gives Aragorn a run for his money. All uruk-hai in that scene are minions except for that one that takes more than a round to bring down.[/sblock] [/QUOTE]
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