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Monster Hunter campaign 1-30 (4e)
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<blockquote data-quote="krupintupple" data-source="post: 5339419" data-attributes="member: 58300"><p>as an avid fan of Monster Hunter Tri, i can't help but suggest the following:</p><p></p><p>make certain magic items rare. not 2e rare, but unless they're making items themselves, i'd multiply the price by two or three. however, if they have parts from monsters, they can use them "in place" of the normal prices. perhaps every HD of a certain monster type can stand in for a certain amount of wealth, becoming a commodity in its own right? </p><p></p><p>for instance, if you want to add bonuses to weapons, 6HD is equivalent of a +1 bonus, 12HD is equivalent of a +2 bonus, etc. </p><p></p><p>ie: to buy a +1 sword would cost (2000gp x3), 6000gp. however, if you had recently slain a creature with the dragon type and it had at least 6HD, you could use a certain "XYZ" from it to empower the item for the normal cost of 2000gp, the magical part making up the difference between the normal price.</p><p></p><p>off the top of my head, i'd suggest that abberations, dragons and magical beasts be considered for magic arms/armour or stat-boosters, and creatures with the elemental or elemental subtype be considered for things that grant or reduce elemental damage.</p><p></p><p>your thoughts?</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5339419, member: 58300"] as an avid fan of Monster Hunter Tri, i can't help but suggest the following: make certain magic items rare. not 2e rare, but unless they're making items themselves, i'd multiply the price by two or three. however, if they have parts from monsters, they can use them "in place" of the normal prices. perhaps every HD of a certain monster type can stand in for a certain amount of wealth, becoming a commodity in its own right? for instance, if you want to add bonuses to weapons, 6HD is equivalent of a +1 bonus, 12HD is equivalent of a +2 bonus, etc. ie: to buy a +1 sword would cost (2000gp x3), 6000gp. however, if you had recently slain a creature with the dragon type and it had at least 6HD, you could use a certain "XYZ" from it to empower the item for the normal cost of 2000gp, the magical part making up the difference between the normal price. off the top of my head, i'd suggest that abberations, dragons and magical beasts be considered for magic arms/armour or stat-boosters, and creatures with the elemental or elemental subtype be considered for things that grant or reduce elemental damage. your thoughts? [/QUOTE]
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