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[Monster] Ice Drake (Number two of for)
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<blockquote data-quote="las" data-source="post: 1033258" data-attributes="member: 889"><p><strong>Ice Drake</strong></p><p>Small Dragon (Cold)</p><p><strong>Hit Dice:</strong> 4d12+19 (45 hp)</p><p><strong>Initiative:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 20 ft., Fly 40 ft. (Average)</p><p><strong>AC:</strong> 15 (+1 Sze, +1 Dex, +3 natrural), touch 12, flat-footed 14</p><p><strong>Attack:</strong> Bite +7</p><p><strong>Full Attack:</strong> Bite +7</p><p><strong>Damage:</strong> Bite 1d6+1</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Coldball</p><p><strong>Special Qualities:</strong> Cold subtype , Dragon traits, DR 8/--</p><p><strong>Saves:</strong> Fort +8, Ref +5, Will +4</p><p><strong>Abilities:</strong> Str 12, Dex 12, Con 18, Int 9, Wis 11, Cha 13</p><p><strong>Skills:</strong> Escape Artist +13, Listen +7, Search +6, Spot +7, Survival +7</p><p><strong>Feats:</strong> Ability Focus (Coldball), Toughness (b), Weapon Focus (bite)</p><p></p><p><strong>Climate/Terrain:</strong> Any mountain or Cold land</p><p><strong>Organization:</strong> Solitary, pair, or family (2-7)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Double Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> 5-6 HD (small); 7-12 HD (Medium-size)</p><p></p><p> It has no claws and looks very close to fire drakes but it has blue scales and a nice layer ice covering it body making it very tough up close. Like its fire drake kin it works and fights best at ranged from its pray, though its more willing to come in and bite it to death as well as freeze it. It seams to like shiny things just like its fire drake kin. Its not as stupid as its fire drake kin but they are still not that smart.</p><p></p><p><strong>Combat</strong></p><p>As they are a lot more tougher then there fire kin they will first throw a cold ball then move in to take out its pray. Breathing when it can after that.</p><p><strong>Coldball (Su):</strong> An ice drake can exhale a small coldball every 1d4 rounds. It has a range of 60 feet (no range increment). The coldball has a blast eadius of 10 feet and deals 4d6 points of cold damage to all creatures within the blast. Affected creatures suffer half damage if they make a successful Reflex save (DC 18).</p><p><strong>Cold Subtype:</strong> A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.</p></blockquote><p></p>
[QUOTE="las, post: 1033258, member: 889"] [b]Ice Drake[/b] Small Dragon (Cold) [b]Hit Dice:[/b] 4d12+19 (45 hp) [b]Initiative:[/b] +1 (+1 Dex) [b]Speed:[/b] 20 ft., Fly 40 ft. (Average) [b]AC:[/b] 15 (+1 Sze, +1 Dex, +3 natrural), touch 12, flat-footed 14 [b]Attack:[/b] Bite +7 [b]Full Attack:[/b] Bite +7 [b]Damage:[/b] Bite 1d6+1 [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Coldball [b]Special Qualities:[/b] Cold subtype , Dragon traits, DR 8/-- [b]Saves:[/b] Fort +8, Ref +5, Will +4 [b]Abilities:[/b] Str 12, Dex 12, Con 18, Int 9, Wis 11, Cha 13 [b]Skills:[/b] Escape Artist +13, Listen +7, Search +6, Spot +7, Survival +7 [b]Feats:[/b] Ability Focus (Coldball), Toughness (b), Weapon Focus (bite) [b]Climate/Terrain:[/b] Any mountain or Cold land [b]Organization:[/b] Solitary, pair, or family (2-7) [b]Challenge Rating:[/b] 5 [b]Treasure:[/b] Double Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] 5-6 HD (small); 7-12 HD (Medium-size) It has no claws and looks very close to fire drakes but it has blue scales and a nice layer ice covering it body making it very tough up close. Like its fire drake kin it works and fights best at ranged from its pray, though its more willing to come in and bite it to death as well as freeze it. It seams to like shiny things just like its fire drake kin. Its not as stupid as its fire drake kin but they are still not that smart. [b]Combat[/b] As they are a lot more tougher then there fire kin they will first throw a cold ball then move in to take out its pray. Breathing when it can after that. [b]Coldball (Su):[/b] An ice drake can exhale a small coldball every 1d4 rounds. It has a range of 60 feet (no range increment). The coldball has a blast eadius of 10 feet and deals 4d6 points of cold damage to all creatures within the blast. Affected creatures suffer half damage if they make a successful Reflex save (DC 18). [b]Cold Subtype:[/b] A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. [/QUOTE]
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[Monster] Ice Drake (Number two of for)
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