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*Pathfinder & Starfinder
Monster idea - Animated Gate
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<blockquote data-quote="bennyhobo" data-source="post: 5214834" data-attributes="member: 89606"><p>Good ideas. Thanks! The party is being dogged by a mysterious evil force right now. They don't know who or what it is, only that it keeps sending creatures after them to try and kill them and steal a powerful magical item that they found but aren't able to use. The encounter before this had them escaping a bathhouse after a bunch of critters crawled up from the sewer. This statue garden is at the entrance to the bath house, set up by the proprietor to make the place look classy.</p><p> </p><p>So the whole encounter needs to have the feeling of being hastily arranged by the unknown evil force. They weren't supposed to escape the previous attack, so the bad guy is making a last ditch effort to kill them while they're still in this area that he's already attuned his energies toward.</p><p> </p><p>With that set-up, making an elaborate puzzle isn't going to work. Though I wish it would work, because I dig that mix of puzzle and combat. Hopefully I can fit that in some other way later in the campaign.</p><p> </p><p>I'm probably going to make something based on Thatwackyned's idea, merged with the "Thing in the Portal" monster from the Keep on the Shadowfell. Though I think that's technically called a Hazard, not a monster.</p><p> </p><p>Anyone else have ideas?</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5214834, member: 89606"] Good ideas. Thanks! The party is being dogged by a mysterious evil force right now. They don't know who or what it is, only that it keeps sending creatures after them to try and kill them and steal a powerful magical item that they found but aren't able to use. The encounter before this had them escaping a bathhouse after a bunch of critters crawled up from the sewer. This statue garden is at the entrance to the bath house, set up by the proprietor to make the place look classy. So the whole encounter needs to have the feeling of being hastily arranged by the unknown evil force. They weren't supposed to escape the previous attack, so the bad guy is making a last ditch effort to kill them while they're still in this area that he's already attuned his energies toward. With that set-up, making an elaborate puzzle isn't going to work. Though I wish it would work, because I dig that mix of puzzle and combat. Hopefully I can fit that in some other way later in the campaign. I'm probably going to make something based on Thatwackyned's idea, merged with the "Thing in the Portal" monster from the Keep on the Shadowfell. Though I think that's technically called a Hazard, not a monster. Anyone else have ideas? [/QUOTE]
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Monster idea - Animated Gate
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