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Monster Ideas Thread
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<blockquote data-quote="G'baal" data-source="post: 433375" data-attributes="member: 7753"><p><strong>Guta</strong> - The personal mercenary of Jaalek.</p><p></p><p></p><p></p><p><strong>Guta</strong> (Numer'ri)</p><p></p><p>Medium sized Outsider (lawful, evil)</p><p>Hit dice: 40d8 + 280 (303 hp)</p><p>Initiative: +12 (+8 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft.</p><p>AC: +43 (+8 Dex, +8 Bracers of Armor, +5 Ring of Protection, +12 Natural)</p><p>Attacks: +5 vorpal unholy shortsword "Scorpius" +50/+45/+40/+35/+30/+25/+20/+15 , bite +50 melee; or 2 claws +48 melee</p><p>Damage: +5 vorpal unholy shortsword "Scorpius" 1d6+10, bite 1d8+10, claw 2d4+8</p><p>Face/Reach: 5ft. by 5ft./5ft.</p><p>Special attacks: Fear aura, Sneak attack, Spell-like abilities, Death attack</p><p>Special Qualities: Damage Reduction 30/+3, See in Darkness, Telepathy, SR 38, Numer'ri Qualities</p><p>Saves: Fort +25, Ref +28, Will +30</p><p>Abilities: Str 30, Dex 27, Con 24, Int 34, Wis, 31, Cha 20</p><p>Skills: Balance +48, Bluff +45, Climb +50, Forgery +52, Disable Device +52, Escape Artist +48, Hide +48, Innuendo +52, Intimidate +45, Jump +50, Listen +50, Move Silently +48, Open Lock +48, Pick Pocket +48, Read lips +52, Use magic device +45, Spot +50, Swim +50, Tumble +48, Search +52</p><p>Feats: Ambidexterity, Combat Casting, Dodge, Mobility, Endurance, Improved Initiative, Lightning reflexes, Iron will, Great fortitude, Prone fighting</p><p></p><p>Climate/Terrain: Any land or Underground</p><p>Organization: Solitary</p><p>Challenge Rating: 21</p><p>Treasure: Double standard</p><p>Alignment: Always Lawful Evil</p><p>Advancement: By character class</p><p></p><p>Guta is the personal mercenary of Jaalek. He recieves direct orders from Jaalek and does what he is asked to do. In most cases, his job is to eliminate some other being. He has become very good at stealth and has learned the art of assassination. At the very moment, according to myth, Guta was not trapped in numer like his master. Supposedly Guta is on some mission of seek and destroy. It is also rumored that Guta seeks the release of Jaalek, his personal master.</p><p></p><p></p><p><strong>COMBAT</strong> </p><p></p><p>Guta uses stealth to attack an opponent. He will try to catch them off guard and attempt to simply assassinate them. He uses his spell-like abiltities to help him be more stealth or to give him and unfair advantage. If out in the open, Guta will try his hand at swordsmanship and attack with Scorpius. If all else begins to fail, he will turn to his spell-like abilities to give him a boost.</p><p></p><p>Fear aura(Su): The fear aura of a Guta is not overwhelming to most, though it can freezing people in there tracks for 1d6 rounds. A will save DC 30 allows the being to ignore the effects of this aura for one day.</p><p></p><p>Sneak attack(Ex): Exactly like a rogues sneak attack and deals +15d6 damage on a successful sneak attack.</p><p></p><p>Spell-like abilities(Su): at will - detect magic, detect good, invisibility, foresight, deeper darkness, greater scrying, miagic circle against good, knock, spider climb, ventriloquism, greater dispelling, wall of force, wall of fire, feeblemind, unholy aura, fire storm, blasphemy, circle of doom, circle of death, bestow curse, inflict critical wounds, clairvoyance/clairaudience, insanity, mislead, teleport without error</p><p></p><p>Death attck(Ex): Exactly the same as an assassins Death attack. The DC is 32, on a failed throw, Guta may choose death or paralysis. On a successful save, it instead deals sneak attack damage.</p><p></p><p>Numer'ri Qualities: Guta is immune to poison, disease, and fire. He also has cold, electricity, and acid resistance of 20. He can speak Common, Abyssal, Infernal, and Celestial.</p><p></p><p>Telepathy(Ex): Guta can communicate with any being within a 100ft. radius. Guta speaks Common, Abyssal, Infernal, and Celestial.</p><p></p><p>Scorpius - The shortsword Scorpius is Gutas prized weapon, crafted for him by his master, Jaalek. With each hit of the blade, the opponent must make a fortitude save DC 30 or become paralyzed for 1d6 rounds.</p><p></p><p>So...there is Guta...not 100% complete, but mostly. Guta is no ral power hitter though. If you have any questions about him...let me know. Now...I go to work on that template.</p><p></p><p>Edited: Ok, Guta is complete. I play tested him against Celestials and Dragons so I am pretty sure he is good to go. His sword is nice in combat...just imagine it being used on a weaker creature. Anyways, there he is.</p><p></p><p>Re-edited: Ok, a really minor adjustment was made to Guta.</p></blockquote><p></p>
[QUOTE="G'baal, post: 433375, member: 7753"] [B]Guta[/B] - The personal mercenary of Jaalek. [B]Guta[/B] (Numer'ri) Medium sized Outsider (lawful, evil) Hit dice: 40d8 + 280 (303 hp) Initiative: +12 (+8 Dex, +4 Improved Initiative) Speed: 40 ft. AC: +43 (+8 Dex, +8 Bracers of Armor, +5 Ring of Protection, +12 Natural) Attacks: +5 vorpal unholy shortsword "Scorpius" +50/+45/+40/+35/+30/+25/+20/+15 , bite +50 melee; or 2 claws +48 melee Damage: +5 vorpal unholy shortsword "Scorpius" 1d6+10, bite 1d8+10, claw 2d4+8 Face/Reach: 5ft. by 5ft./5ft. Special attacks: Fear aura, Sneak attack, Spell-like abilities, Death attack Special Qualities: Damage Reduction 30/+3, See in Darkness, Telepathy, SR 38, Numer'ri Qualities Saves: Fort +25, Ref +28, Will +30 Abilities: Str 30, Dex 27, Con 24, Int 34, Wis, 31, Cha 20 Skills: Balance +48, Bluff +45, Climb +50, Forgery +52, Disable Device +52, Escape Artist +48, Hide +48, Innuendo +52, Intimidate +45, Jump +50, Listen +50, Move Silently +48, Open Lock +48, Pick Pocket +48, Read lips +52, Use magic device +45, Spot +50, Swim +50, Tumble +48, Search +52 Feats: Ambidexterity, Combat Casting, Dodge, Mobility, Endurance, Improved Initiative, Lightning reflexes, Iron will, Great fortitude, Prone fighting Climate/Terrain: Any land or Underground Organization: Solitary Challenge Rating: 21 Treasure: Double standard Alignment: Always Lawful Evil Advancement: By character class Guta is the personal mercenary of Jaalek. He recieves direct orders from Jaalek and does what he is asked to do. In most cases, his job is to eliminate some other being. He has become very good at stealth and has learned the art of assassination. At the very moment, according to myth, Guta was not trapped in numer like his master. Supposedly Guta is on some mission of seek and destroy. It is also rumored that Guta seeks the release of Jaalek, his personal master. [B]COMBAT[/B] Guta uses stealth to attack an opponent. He will try to catch them off guard and attempt to simply assassinate them. He uses his spell-like abiltities to help him be more stealth or to give him and unfair advantage. If out in the open, Guta will try his hand at swordsmanship and attack with Scorpius. If all else begins to fail, he will turn to his spell-like abilities to give him a boost. Fear aura(Su): The fear aura of a Guta is not overwhelming to most, though it can freezing people in there tracks for 1d6 rounds. A will save DC 30 allows the being to ignore the effects of this aura for one day. Sneak attack(Ex): Exactly like a rogues sneak attack and deals +15d6 damage on a successful sneak attack. Spell-like abilities(Su): at will - detect magic, detect good, invisibility, foresight, deeper darkness, greater scrying, miagic circle against good, knock, spider climb, ventriloquism, greater dispelling, wall of force, wall of fire, feeblemind, unholy aura, fire storm, blasphemy, circle of doom, circle of death, bestow curse, inflict critical wounds, clairvoyance/clairaudience, insanity, mislead, teleport without error Death attck(Ex): Exactly the same as an assassins Death attack. The DC is 32, on a failed throw, Guta may choose death or paralysis. On a successful save, it instead deals sneak attack damage. Numer'ri Qualities: Guta is immune to poison, disease, and fire. He also has cold, electricity, and acid resistance of 20. He can speak Common, Abyssal, Infernal, and Celestial. Telepathy(Ex): Guta can communicate with any being within a 100ft. radius. Guta speaks Common, Abyssal, Infernal, and Celestial. Scorpius - The shortsword Scorpius is Gutas prized weapon, crafted for him by his master, Jaalek. With each hit of the blade, the opponent must make a fortitude save DC 30 or become paralyzed for 1d6 rounds. So...there is Guta...not 100% complete, but mostly. Guta is no ral power hitter though. If you have any questions about him...let me know. Now...I go to work on that template. Edited: Ok, Guta is complete. I play tested him against Celestials and Dragons so I am pretty sure he is good to go. His sword is nice in combat...just imagine it being used on a weaker creature. Anyways, there he is. Re-edited: Ok, a really minor adjustment was made to Guta. [/QUOTE]
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