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General Tabletop Discussion
*Dungeons & Dragons
Monster Importance in Homebrews?
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<blockquote data-quote="zarionofarabel" data-source="post: 9755542" data-attributes="member: 7026405"><p>I'm usually in the "Schroedinger's Monster" category for most monsters. Unless it actually appears in a session, it's existence is unknown. The exception is certain extremely powerful monsters like Dragons, in which case they are singular and unique, often the only one of their kind in the setting. Of course, Dragons in my games don't come in low or mid versions. To put it in D&D terms, Dragons in my worlds are always Great Wyrms. If I'm going to feature a freaking Dragon, it's going to be a DRAGON!!! It will be a force of nature, that can lay waste to kingdoms, and shape the world as it sees fit! Sorry small group of plucky heroes, but if you want to fight a DRAGON, your going to need some help!</p><p></p><p>I tend to do that with most "signature" monsters of the powerful kind, like Demons and Giants. Contingent of course on the fact that I don't run D&D style superhero fantasy. So PCs, while capable professionals, can never reach anything even close to demigod status. There is no real "power creep" that needs an ever increasing scale of foes to "properly challenge" the PCs. That also means that even the more "mundane" monsters like Ogres or Trolls are much more dangerous than they are in a typical D&D game. It helps keep the setting more grounded, and avoids the phenomenon where the world seems populated by huge numbers of extremely powerful creatures that for "some reason" don't just wipe out civilization.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9755542, member: 7026405"] I'm usually in the "Schroedinger's Monster" category for most monsters. Unless it actually appears in a session, it's existence is unknown. The exception is certain extremely powerful monsters like Dragons, in which case they are singular and unique, often the only one of their kind in the setting. Of course, Dragons in my games don't come in low or mid versions. To put it in D&D terms, Dragons in my worlds are always Great Wyrms. If I'm going to feature a freaking Dragon, it's going to be a DRAGON!!! It will be a force of nature, that can lay waste to kingdoms, and shape the world as it sees fit! Sorry small group of plucky heroes, but if you want to fight a DRAGON, your going to need some help! I tend to do that with most "signature" monsters of the powerful kind, like Demons and Giants. Contingent of course on the fact that I don't run D&D style superhero fantasy. So PCs, while capable professionals, can never reach anything even close to demigod status. There is no real "power creep" that needs an ever increasing scale of foes to "properly challenge" the PCs. That also means that even the more "mundane" monsters like Ogres or Trolls are much more dangerous than they are in a typical D&D game. It helps keep the setting more grounded, and avoids the phenomenon where the world seems populated by huge numbers of extremely powerful creatures that for "some reason" don't just wipe out civilization. [/QUOTE]
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