Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster infomation in combat - free action ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6855053" data-attributes="member: 97077"><p>It's helpful to think about the fictional action that is taking place rather than the ability check itself. The ability check just resolves the outcome of a fictional action, when said outcome is uncertain. But what are the characters actually <em>doing </em>to get this information? Some might be recalling lore from their studies or experiences. Others might be deducing the monster's strengths and weaknesses by observing how it behaves. (Both of these fictional acts may call for an Intelligence check.) Do these things take an appreciable amount of time when seconds can mean the difference between life and death? As DM, you'll have to decide. And the answer might not always be "Make a skill check as a free action..." or whatever. Sometimes, it might take more time or there might not be a roll at all (because the character succeeds or fails outright). In some cases, failure might cost something like a moment of hesitation that grants advantage to the monster's next attack. Be as consistent as possible when working with substantially similar fictional situations, but I suggest not trying to make a rule to fit all situations equally. Players also have no special right to making an ability check or even to ask for one.</p><p></p><p>Consider also setting the DC fairly high and making the stakes: (Success) The PCs recall or deduce something really useful e.g. stats/mechanics, special abilities, strengths, weaknesses, resistances, etc and some interesting lore. (Failure) The PCs recall or deduce some interesting lore e.g. cool stuff from the monster entry but not the stat block. "You don't know anything..." is boring.</p><p></p><p>Finally, I recommend DMs telegraph the special abilities, strengths, and weaknesses of the monsters when describing them. Have the fire-immune creature walk through the campfire like it's not a big deal. Show the assassin killing a victim with a single thrust of a blade. Describe how the troll shies away from the pool of acid. Not only does this make you mindful to make your descriptions cooler, it gives the players valuable information from which to make decisions. If they're paying attention and making good choices, they can get an edge without needing to ask to make checks.</p></blockquote><p></p>
[QUOTE="iserith, post: 6855053, member: 97077"] It's helpful to think about the fictional action that is taking place rather than the ability check itself. The ability check just resolves the outcome of a fictional action, when said outcome is uncertain. But what are the characters actually [I]doing [/I]to get this information? Some might be recalling lore from their studies or experiences. Others might be deducing the monster's strengths and weaknesses by observing how it behaves. (Both of these fictional acts may call for an Intelligence check.) Do these things take an appreciable amount of time when seconds can mean the difference between life and death? As DM, you'll have to decide. And the answer might not always be "Make a skill check as a free action..." or whatever. Sometimes, it might take more time or there might not be a roll at all (because the character succeeds or fails outright). In some cases, failure might cost something like a moment of hesitation that grants advantage to the monster's next attack. Be as consistent as possible when working with substantially similar fictional situations, but I suggest not trying to make a rule to fit all situations equally. Players also have no special right to making an ability check or even to ask for one. Consider also setting the DC fairly high and making the stakes: (Success) The PCs recall or deduce something really useful e.g. stats/mechanics, special abilities, strengths, weaknesses, resistances, etc and some interesting lore. (Failure) The PCs recall or deduce some interesting lore e.g. cool stuff from the monster entry but not the stat block. "You don't know anything..." is boring. Finally, I recommend DMs telegraph the special abilities, strengths, and weaknesses of the monsters when describing them. Have the fire-immune creature walk through the campfire like it's not a big deal. Show the assassin killing a victim with a single thrust of a blade. Describe how the troll shies away from the pool of acid. Not only does this make you mindful to make your descriptions cooler, it gives the players valuable information from which to make decisions. If they're paying attention and making good choices, they can get an edge without needing to ask to make checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster infomation in combat - free action ?
Top