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<blockquote data-quote="Lanefan" data-source="post: 5358959" data-attributes="member: 29398"><p>Ditto, but we long ago house-ruled that everybody gets their own initiative, re-rolled each round; and that goes for the monsters too. And if you (or a monster) gets more than one attack per round, each attack gets its own initiative.</p><p></p><p>If there's dozens of monsters I'll batch 'em together into groups; or if there's quite a few monsters with multi-attack sequences I'll roll just one die for each monster and it gets all its attacks at the same time, then when the numbers thin out I'll fine-tune it down to individual attack init's.</p><p></p><p>Note that we use d6 for initiative. The above does not work well at all if you're using d20; I've seen it tried. It can work, sort of, if you use d10 instead of d20 and just divide all the bonuses/penalties in half...but it's still a pain.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5358959, member: 29398"] Ditto, but we long ago house-ruled that everybody gets their own initiative, re-rolled each round; and that goes for the monsters too. And if you (or a monster) gets more than one attack per round, each attack gets its own initiative. If there's dozens of monsters I'll batch 'em together into groups; or if there's quite a few monsters with multi-attack sequences I'll roll just one die for each monster and it gets all its attacks at the same time, then when the numbers thin out I'll fine-tune it down to individual attack init's. Note that we use d6 for initiative. The above does not work well at all if you're using d20; I've seen it tried. It can work, sort of, if you use d10 instead of d20 and just divide all the bonuses/penalties in half...but it's still a pain. Lanefan [/QUOTE]
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