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<blockquote data-quote="Oryan77" data-source="post: 5358960" data-attributes="member: 18701"><p>I usually do 1 roll per stat block. If I have around 10 or more of the same creature, I'll split it up and do a couple different initiatives for that group.</p><p></p><p>I really think doing 1 init for a big group of the same creatures is pretty harsh on the PCs. I realized this the hard way recently when I gave the players the option of having me roll 1 init for a group of 10 Flameskulls, or divide them into 2 groups of five and roll 2 inits. They told me to do all 10 at once.</p><p></p><p>Then when I realized that 10 fireballs are coming at them all at once, I just had 5 of them cast fireballs & 5 of them cast Ray of Exhaustion in the first round to give them some sort of break (2 players are kinda new to D&D). It didn't matter though, by round 2 when the other 5 got off their Fireballs and the PCs were <strong>still</strong> huddled together within the same 20ft radius, I dropped the cleric and the sorceress teleported everyone out of the room (and she had a teleport mishap that killed the unconscious cleric).</p><p></p><p>I think next time I'll split up the initiatives. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 5358960, member: 18701"] I usually do 1 roll per stat block. If I have around 10 or more of the same creature, I'll split it up and do a couple different initiatives for that group. I really think doing 1 init for a big group of the same creatures is pretty harsh on the PCs. I realized this the hard way recently when I gave the players the option of having me roll 1 init for a group of 10 Flameskulls, or divide them into 2 groups of five and roll 2 inits. They told me to do all 10 at once. Then when I realized that 10 fireballs are coming at them all at once, I just had 5 of them cast fireballs & 5 of them cast Ray of Exhaustion in the first round to give them some sort of break (2 players are kinda new to D&D). It didn't matter though, by round 2 when the other 5 got off their Fireballs and the PCs were [b]still[/b] huddled together within the same 20ft radius, I dropped the cleric and the sorceress teleported everyone out of the room (and she had a teleport mishap that killed the unconscious cleric). I think next time I'll split up the initiatives. :blush: [/QUOTE]
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