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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Knowledge Check, Monster Roles? Minion or not?
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<blockquote data-quote="KarinsDad" data-source="post: 4936776" data-attributes="member: 2011"><p>You act as if all players WANT to automatically know this stuff.</p><p></p><p>Sure, the players that want to "beat" the DM will want to know it.</p><p></p><p>But Minions is not a game mechanic used to just allow PCs to beat up foes easily. Minions is a game mechanic that allows larger encounters and lets the PCs be heroes.</p><p></p><p>The PCs are heroes just as much if they use an At Will power, or a Daily power. If they hit, they kill the minion. If they miss, they don't. But knowing the best power for every foe, where's the fun in that?</p><p></p><p>The explanation that people often pull out is that the minions have "rusty daggers" or "look weaker" or whatever. Why? Why can't a leader looking foe not really be a leader, but a wimp? Lot's of charisma, but couldn't stop an attack if his life depended on it. Wonderful looking clothes, but so klutzy he practically falls on a PC's sword.</p><p></p><p>I think obvious game elements should be pointed out. For example, it's Hobgoblins. They have bows. Some common knowledge that some of them can knock foes down in combat. In large groups, they protect each other.</p><p></p><p>Knowing the exact capabilities of a given specific foe (i.e. the exact game mechanics involved), no. He is a spell caster of some type. Sure. He can Daze you once per encounter. No.</p><p></p><p></p><p>A lot of the mystery has already been bleeded out of the game system. If I wanted to play chess where I know every piece's capabilities, I'd play chess. Or, Monopoly.</p><p></p><p>It used to be that the DM had mysteries behind his game screen. Problems to solve, challenges to overcome. How challenging is for the players it to overcome minions (or even the non-minions) when every minion has MINION stamped on his forehead for the players?</p><p></p><p></p><p>My take is that roles are specifically not listed as information players acquire with monster checks, so they don't get that info. And they get generalized information for the DCs they make, not specific game mechanics.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4936776, member: 2011"] You act as if all players WANT to automatically know this stuff. Sure, the players that want to "beat" the DM will want to know it. But Minions is not a game mechanic used to just allow PCs to beat up foes easily. Minions is a game mechanic that allows larger encounters and lets the PCs be heroes. The PCs are heroes just as much if they use an At Will power, or a Daily power. If they hit, they kill the minion. If they miss, they don't. But knowing the best power for every foe, where's the fun in that? The explanation that people often pull out is that the minions have "rusty daggers" or "look weaker" or whatever. Why? Why can't a leader looking foe not really be a leader, but a wimp? Lot's of charisma, but couldn't stop an attack if his life depended on it. Wonderful looking clothes, but so klutzy he practically falls on a PC's sword. I think obvious game elements should be pointed out. For example, it's Hobgoblins. They have bows. Some common knowledge that some of them can knock foes down in combat. In large groups, they protect each other. Knowing the exact capabilities of a given specific foe (i.e. the exact game mechanics involved), no. He is a spell caster of some type. Sure. He can Daze you once per encounter. No. A lot of the mystery has already been bleeded out of the game system. If I wanted to play chess where I know every piece's capabilities, I'd play chess. Or, Monopoly. It used to be that the DM had mysteries behind his game screen. Problems to solve, challenges to overcome. How challenging is for the players it to overcome minions (or even the non-minions) when every minion has MINION stamped on his forehead for the players? My take is that roles are specifically not listed as information players acquire with monster checks, so they don't get that info. And they get generalized information for the DCs they make, not specific game mechanics. [/QUOTE]
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