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Monster Knowledge checks - why bother?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4969292" data-attributes="member: 82106"><p>I would say generally PCs will be able to gauge the results of their attacks. In some cases it might be worth giving the character a perception check to notice something, but if the monster is insubstantial then when the fighter hits it he should know that his attack did less than the damage he expected "your sword passes through the wraith's form with little effect (you did half damage)" would be a decent example. Personally I don't hesitate to explain certain aspects of the rules either if the players may not know or remember it, like telling them what insubstantial does or how regeneration works so they have a baseline understanding. </p><p></p><p>Passive checks have nothing to do with things which allow a retry. Its just a mechanism for doing 2 things. With perception/knowledge skills it just lets you know what the players accomplish without trying. They see the monster or they know a certain fact. With skill checks for doing stuff its just a way to let the player do an ordinary job competently in a setting where failure is unlikely and the task is fairly routine. It avoids silly things like a blacksmith failing to make a tool 1/3 of the time simply because he rolls bad when he has all the time in the world and the right equipment and should never mess up a horseshoe.</p><p></p><p>Take 20 is what can be used when unlimited retries are available, failure isn't penalized, and thus eventually the player WILL roll 20, so just get it over with and figure out what happens when they do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4969292, member: 82106"] I would say generally PCs will be able to gauge the results of their attacks. In some cases it might be worth giving the character a perception check to notice something, but if the monster is insubstantial then when the fighter hits it he should know that his attack did less than the damage he expected "your sword passes through the wraith's form with little effect (you did half damage)" would be a decent example. Personally I don't hesitate to explain certain aspects of the rules either if the players may not know or remember it, like telling them what insubstantial does or how regeneration works so they have a baseline understanding. Passive checks have nothing to do with things which allow a retry. Its just a mechanism for doing 2 things. With perception/knowledge skills it just lets you know what the players accomplish without trying. They see the monster or they know a certain fact. With skill checks for doing stuff its just a way to let the player do an ordinary job competently in a setting where failure is unlikely and the task is fairly routine. It avoids silly things like a blacksmith failing to make a tool 1/3 of the time simply because he rolls bad when he has all the time in the world and the right equipment and should never mess up a horseshoe. Take 20 is what can be used when unlimited retries are available, failure isn't penalized, and thus eventually the player WILL roll 20, so just get it over with and figure out what happens when they do. [/QUOTE]
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Monster Knowledge checks - why bother?
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