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Monster Knowledge checks - why bother?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4969313" data-attributes="member: 82106"><p>Yeah, mechanically the way I do this is to always let the PCs have whatever information their monster knowledge would give them for a roll of 10, so they do a passive knowledge check which represents their baseline knowledge of the subject. Then they can also roll to see if they happen to know more about the specific subject. Just combine the two and treat any roll below 10 as a 10. Maybe if the monster is really esoteric or higher tier or unique then just make it an active check and if they roll bad they just don't know anything about that particular beasty.</p><p></p><p>Then of course is the "what you learn while you're fighting" which doesn't really have a defined mechanism in the rules but perception, maybe insight, or just trial and error will yield it up. Plus of course general description will tell them something like roughly how good the monster's armor is or what sort of attacks it seems to be able to make. Remember, they'll pick up things like AC and defense numbers and probably pretty exact hit point totals simply by paying attention to their die rolls and attack results pretty quick. Sometimes I'll even tell a player a defense or hit point value at the point where they should know it simply to make things go faster. Its not that big a deal and helps them decide on tactics quicker.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4969313, member: 82106"] Yeah, mechanically the way I do this is to always let the PCs have whatever information their monster knowledge would give them for a roll of 10, so they do a passive knowledge check which represents their baseline knowledge of the subject. Then they can also roll to see if they happen to know more about the specific subject. Just combine the two and treat any roll below 10 as a 10. Maybe if the monster is really esoteric or higher tier or unique then just make it an active check and if they roll bad they just don't know anything about that particular beasty. Then of course is the "what you learn while you're fighting" which doesn't really have a defined mechanism in the rules but perception, maybe insight, or just trial and error will yield it up. Plus of course general description will tell them something like roughly how good the monster's armor is or what sort of attacks it seems to be able to make. Remember, they'll pick up things like AC and defense numbers and probably pretty exact hit point totals simply by paying attention to their die rolls and attack results pretty quick. Sometimes I'll even tell a player a defense or hit point value at the point where they should know it simply to make things go faster. Its not that big a deal and helps them decide on tactics quicker. [/QUOTE]
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Monster Knowledge checks - why bother?
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