Trit One-Ear
Explorer
Beginning to see a trend in my posts here: "This is how I've been running my adventures, what do you do and is that better?"
This time around, it's Monster Knowledges. How do you all use Monster Knowledge checks in combat, and to what effect? I tend to use passive knowledge scores to tell heroes info based on the table in the PH (pg 180), but switch around the Powers and Resistances/Vulnerabilities entries. I'd rather my heroes know an undead was vulnerable to radiant damage before they know it will explode in a bone shower upon death.
Also, when they reach the point where they learn the monster's powers, how much info do you give? Just the power name, or a full description?
Trit
This time around, it's Monster Knowledges. How do you all use Monster Knowledge checks in combat, and to what effect? I tend to use passive knowledge scores to tell heroes info based on the table in the PH (pg 180), but switch around the Powers and Resistances/Vulnerabilities entries. I'd rather my heroes know an undead was vulnerable to radiant damage before they know it will explode in a bone shower upon death.
Also, when they reach the point where they learn the monster's powers, how much info do you give? Just the power name, or a full description?
Trit