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*Pathfinder & Starfinder
Monster manual 1 and 2 errata
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5767727" data-attributes="member: 1165"><p>I hope I'm not taking this too far off topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This has come up in my game, in the sense that dazing PCs seems to do a lot more "hurt" to them than when they daze monsters. I suppose it's because PCs find minor actions more valuable. Monsters are usually simpler and often don't have any minor abilities.</p><p></p><p>(In my next encounter, I'm using a crossbowman or two who basically have the ranger's Hunter's Quarry ability, but only until EoNT, and dazing them would thus weaken their damage. One of my PCs has a dazing encounter and I want that to be more useful for him.)</p><p></p><p></p><p></p><p>True, <strong>but</strong> you can only use charge with basic attacks or with specific attacks (like Howling Strike) that work with charge. This works on monsters too; you usually can't use a recharge or encounter ability with a charge (though there's always the exception, like several minotaurs). Of course, if you're dazed but right next to an opponent, it's not so bad. Daze is more situational than immobilize.</p><p></p><p></p><p></p><p>I don't know about that. Not counting weapon powers, what is "normal" damage for a single-target PC power? 1d6? 1d8? 1d10? I think 1d10 damage is used for "boring" power that just do damage (Eldritch Blast, pre-errata Magic Missile), 1d8 damage for powers with weak effects (eg Lance of Faith) and 1d6 damage for powers with strong effects (Ray of Frost, though I don't think slowed until EoNT is worth that much a nerf).</p><p></p><p>WotC doesn't always agree with me though. I've seen several controllers of about 8th to 11th level that inflict immobilize [save ends] on an <em>at-will</em>.</p><p></p><p></p><p></p><p>I would agree that would make sense for <em>physical</em> attacks, like Anvil of Doom, but not for magical attacks. If you're using a mind-scrambling attack, power that could be doing damage (popping neurons, not that the spellcaster would know that term) would instead be used for dazing the target's brain instead. That's the way I see it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5767727, member: 1165"] I hope I'm not taking this too far off topic :) This has come up in my game, in the sense that dazing PCs seems to do a lot more "hurt" to them than when they daze monsters. I suppose it's because PCs find minor actions more valuable. Monsters are usually simpler and often don't have any minor abilities. (In my next encounter, I'm using a crossbowman or two who basically have the ranger's Hunter's Quarry ability, but only until EoNT, and dazing them would thus weaken their damage. One of my PCs has a dazing encounter and I want that to be more useful for him.) True, [b]but[/b] you can only use charge with basic attacks or with specific attacks (like Howling Strike) that work with charge. This works on monsters too; you usually can't use a recharge or encounter ability with a charge (though there's always the exception, like several minotaurs). Of course, if you're dazed but right next to an opponent, it's not so bad. Daze is more situational than immobilize. I don't know about that. Not counting weapon powers, what is "normal" damage for a single-target PC power? 1d6? 1d8? 1d10? I think 1d10 damage is used for "boring" power that just do damage (Eldritch Blast, pre-errata Magic Missile), 1d8 damage for powers with weak effects (eg Lance of Faith) and 1d6 damage for powers with strong effects (Ray of Frost, though I don't think slowed until EoNT is worth that much a nerf). WotC doesn't always agree with me though. I've seen several controllers of about 8th to 11th level that inflict immobilize [save ends] on an [i]at-will[/i]. I would agree that would make sense for [i]physical[/i] attacks, like Anvil of Doom, but not for magical attacks. If you're using a mind-scrambling attack, power that could be doing damage (popping neurons, not that the spellcaster would know that term) would instead be used for dazing the target's brain instead. That's the way I see it. [/QUOTE]
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