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*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="Stalker0" data-source="post: 4801148" data-attributes="member: 5889"><p>I actually took a thorough look at the solos in MM2 because I was thinking of writing a post about this<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bottom line, its absolutely true.</p><p></p><p>Compare the hydras for example. The razor hydra has about 100 less hitpoints for its level than in standard 4e MM1 math. It also spots more damage that increases as the fight continues.</p><p></p><p>Also many solos now gets multiple turns per round which helps. There defenses are roughly -2 compared to MM1 math.</p><p></p><p>I haven't looked at elites much, but minions also got an upgrade at higher level.</p><p></p><p>You now have minions throwing out 12 and 15 damage on their attacks! Further, almost all high level minions have some kind of "aid their buddies" effect. Whether its an aura that gives -2 to defenses, giving temp hp to their buddies when they die, or making the party more vulnerable to something" the new goal of high level minions is "even when I'm not attacking, I'm doing something nasty".</p><p></p><p>Which I completely agree with.</p><p></p><p>I have not yet tested out any of the new MM2 creatures to see how effective the changes are, but I applaud the effort.</p><p></p><p>Bottom line guys, let's not beat up WOTC too much for actually listening to our complaints and altering how they design monsters to cater more to our desires. They have gathered the evidence, and have altered their designs based on it....and that is a beautiful thing for any game company to do.</p><p></p><p>While I do wish we could get some more errata to back track the changes into previous books, I don't mind that newer books push through better and better game design and that sometimes that requires me to convert some of the old stuff into the new model.</p><p></p><p>Last thing I'll say about this....in 3e if I was making a dragon I would spend 30 min to an hour picking feats and spells and magic items and special effects...so if it takes me 5 min to knock 20% of the HP off a red dragon, take off -2 to defenses, and then give them some extra damage...I can deal with that<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 4801148, member: 5889"] I actually took a thorough look at the solos in MM2 because I was thinking of writing a post about this:) Bottom line, its absolutely true. Compare the hydras for example. The razor hydra has about 100 less hitpoints for its level than in standard 4e MM1 math. It also spots more damage that increases as the fight continues. Also many solos now gets multiple turns per round which helps. There defenses are roughly -2 compared to MM1 math. I haven't looked at elites much, but minions also got an upgrade at higher level. You now have minions throwing out 12 and 15 damage on their attacks! Further, almost all high level minions have some kind of "aid their buddies" effect. Whether its an aura that gives -2 to defenses, giving temp hp to their buddies when they die, or making the party more vulnerable to something" the new goal of high level minions is "even when I'm not attacking, I'm doing something nasty". Which I completely agree with. I have not yet tested out any of the new MM2 creatures to see how effective the changes are, but I applaud the effort. Bottom line guys, let's not beat up WOTC too much for actually listening to our complaints and altering how they design monsters to cater more to our desires. They have gathered the evidence, and have altered their designs based on it....and that is a beautiful thing for any game company to do. While I do wish we could get some more errata to back track the changes into previous books, I don't mind that newer books push through better and better game design and that sometimes that requires me to convert some of the old stuff into the new model. Last thing I'll say about this....in 3e if I was making a dragon I would spend 30 min to an hour picking feats and spells and magic items and special effects...so if it takes me 5 min to knock 20% of the HP off a red dragon, take off -2 to defenses, and then give them some extra damage...I can deal with that:) [/QUOTE]
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Monster Manual 2 and Elite/Solo design
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