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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="SlyFlourish" data-source="post: 4803491" data-attributes="member: 54840"><p>I think we're all stuck in a quandary, us and the designers.</p><p></p><p>If the designers went back and errata'd all of the monsters that need it in the original MM1, we'd have a 200 page PDF that few of us could really use at the table anyway. The best they could do is update the Compendium online but that makes the books obsolete (it sort of is now, many of the dragon entries in the Compendium have beefed up damage over the MM1 with no record of an errata change).</p><p></p><p>If they fix it by republishing the original monster manual (which I wish they would do), a loud group would scream about D&D 4.5 and raise holy hell. It would be a marketing disaster.</p><p></p><p>Instead they choose a different path - fix it from here on out. They might offer up some house rules in the DMG2 to help us re-engineer the monsters in the new image. Of course, many of us will be doing this already.</p><p></p><p>So I think we're stuck. They're not going to errata the whole MM1 and they're not going to republish it. They'll likely give us some alternate rules in the DMG2 that might help and, until then, we're on our own.</p><p></p><p>I'm sticking to my house rules anyway. I like my faster, more swingy, and more dangerous combat.</p><p></p><p>My quick house rules are as follows:</p><p></p><p>3/4 hps and +1/2 level damage with +1d10 on crits.</p><p></p><p>On certain solos and elites I add the following:</p><p></p><p>Stun & Daze Resist: When stunned, this creature instead loses its next standard action; when dazed, this creature instead loses its next minor action.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4803491, member: 54840"] I think we're all stuck in a quandary, us and the designers. If the designers went back and errata'd all of the monsters that need it in the original MM1, we'd have a 200 page PDF that few of us could really use at the table anyway. The best they could do is update the Compendium online but that makes the books obsolete (it sort of is now, many of the dragon entries in the Compendium have beefed up damage over the MM1 with no record of an errata change). If they fix it by republishing the original monster manual (which I wish they would do), a loud group would scream about D&D 4.5 and raise holy hell. It would be a marketing disaster. Instead they choose a different path - fix it from here on out. They might offer up some house rules in the DMG2 to help us re-engineer the monsters in the new image. Of course, many of us will be doing this already. So I think we're stuck. They're not going to errata the whole MM1 and they're not going to republish it. They'll likely give us some alternate rules in the DMG2 that might help and, until then, we're on our own. I'm sticking to my house rules anyway. I like my faster, more swingy, and more dangerous combat. My quick house rules are as follows: 3/4 hps and +1/2 level damage with +1d10 on crits. On certain solos and elites I add the following: Stun & Daze Resist: When stunned, this creature instead loses its next standard action; when dazed, this creature instead loses its next minor action. [/QUOTE]
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