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*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="Elric" data-source="post: 4813386" data-attributes="member: 1139"><p>Two uses a round of an attack that stuns doesn't seem like much fun. I was also trying to make a bloodied Orcus feel like less of a skirmisher; Orcus wants to use Hit and Teleport tactics to take advantage of his Tail Lash power before he's bloodied, and changing it to a minor action turns him into more of a brawler. If you make Tail Lash a minor action all the time, then you never get the transition from "skirmisher Orcus" to "brute Orcus."</p><p></p><p></p><p></p><p>Thanks! Since Orcus is a brute, maybe a recharge power that's like his Wand of Orcus, but also pushes and knocks prone?</p><p></p><p>Something like:</p><p><strong></strong></p><p><strong>Overpowering Strike</strong> (standard action, recharge 5/6)</p><p>Orcus makes a Wand of Orcus attack. On a hit, the target is pushed 3 squares and knocked prone.</p></blockquote><p></p>
[QUOTE="Elric, post: 4813386, member: 1139"] Two uses a round of an attack that stuns doesn't seem like much fun. I was also trying to make a bloodied Orcus feel like less of a skirmisher; Orcus wants to use Hit and Teleport tactics to take advantage of his Tail Lash power before he's bloodied, and changing it to a minor action turns him into more of a brawler. If you make Tail Lash a minor action all the time, then you never get the transition from "skirmisher Orcus" to "brute Orcus." Thanks! Since Orcus is a brute, maybe a recharge power that's like his Wand of Orcus, but also pushes and knocks prone? Something like: [B] Overpowering Strike[/B] (standard action, recharge 5/6) Orcus makes a Wand of Orcus attack. On a hit, the target is pushed 3 squares and knocked prone. [/QUOTE]
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Monster Manual 2 and Elite/Solo design
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