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*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="Elric" data-source="post: 4815473" data-attributes="member: 1139"><p>In fact, Divine Regeneration inspired one of my proposed changes to Orcus, since this ability hits Divine Regeneration particularly hard. </p><p></p><p></p><p></p><p>As you mention, it's tricky to threaten a party where each character has Divine Regeneration available without creating an encounter too tough for non-Demigod parties. Epic level parties often have extremely potent daily powers, and the party's ability to take on tough challenges is going to vary greatly with how many of these are still available. Divine Regeneration is one of the most powerful of the bunch. </p><p></p><p>Resistances are another problem; Orcus's Aura of Death could vary from quite potent to mostly useless depending on whether the party has almost no necrotic resistance, or every character has Necrotic Resistance 10-15. Necrotic damage is common (see <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual-7.html#post4762371" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual-7.html#post4762371</a>), and in a campaign that features Orcus as the ultimate villain it will probably be even more common, leading players to pick up items that grant necrotic resistance. <strong>Edit:</strong> That post's data is based on Compendium searches, which might be somewhat biased upwards for necrotic damage compared to a typical campaign's monsters if it includes Open Grave. Still, there are a ton of items that grant necrotic resistance in PH and AV, probably more than any other resistance type. </p><p></p><p>The Atropal, part of the MM's suggested encounter with Orcus, has an attack power that temporarily negates necrotic resistance, which helps lessen this disparity.</p></blockquote><p></p>
[QUOTE="Elric, post: 4815473, member: 1139"] In fact, Divine Regeneration inspired one of my proposed changes to Orcus, since this ability hits Divine Regeneration particularly hard. As you mention, it's tricky to threaten a party where each character has Divine Regeneration available without creating an encounter too tough for non-Demigod parties. Epic level parties often have extremely potent daily powers, and the party's ability to take on tough challenges is going to vary greatly with how many of these are still available. Divine Regeneration is one of the most powerful of the bunch. Resistances are another problem; Orcus's Aura of Death could vary from quite potent to mostly useless depending on whether the party has almost no necrotic resistance, or every character has Necrotic Resistance 10-15. Necrotic damage is common (see [url]http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual-7.html#post4762371[/url]), and in a campaign that features Orcus as the ultimate villain it will probably be even more common, leading players to pick up items that grant necrotic resistance. [B]Edit:[/B] That post's data is based on Compendium searches, which might be somewhat biased upwards for necrotic damage compared to a typical campaign's monsters if it includes Open Grave. Still, there are a ton of items that grant necrotic resistance in PH and AV, probably more than any other resistance type. The Atropal, part of the MM's suggested encounter with Orcus, has an attack power that temporarily negates necrotic resistance, which helps lessen this disparity. [/QUOTE]
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