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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="Upper_Krust" data-source="post: 4816428" data-attributes="member: 326"><p>Howdy Elric! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Only have a few minor points to make.</p><p></p><p> </p><p></p><p>As you know I favour the idea of 10 hp base for solo brutes giving him 1492 hp.</p><p></p><p></p><p></p><p>Is the default for additional energy damage to:</p><p></p><p>a) Equal the base damage dice...in this case +4d12</p><p>b) Equal 1/2 the base damage dice...in this case +2d12</p><p>c) Equal one extra dice (of the same type) per tier...in this case +4d12</p><p></p><p>You coul also say that, being a weapon it should get a crit bonus.</p><p></p><p>Something like 4d12 + 12 (Crit: 9d12 + 60*) plus 4d12 necrotic...that should sort out the men from the boys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*The 9d12 is due to Orcus being the equivalent of a Level 42 standard monster (in terms of EXP), thus giving him a magic threshold of +9. You could always change that to 7d12 though I suppose. I'm not sure what the exact protocol is in this regard.</p><p></p><p></p><p></p><p>Would it be an idea to give the tail slash some ongoing poison damage (say 20), so that he has some surprises for those stacking on necrotic defenses?</p><p></p><p> </p><p></p><p>Good idea.</p><p></p><p></p><p></p><p>Cool.</p><p></p><p></p><p></p><p>Good stuff! </p><p></p><p> </p><p></p><p>Its a recharge 6 against multiple targets, by my estimation...</p><p></p><p><a href="http://www.immortalshandbook.com/freestuff25.htm" target="_blank">Immortality</a></p><p></p><p>...thats a 6d10+12 attack.</p><p></p><p>I'd also give it a miss for half damage attribute.</p><p></p><p></p><p></p><p>Still examining the options on this, something I know you have thoroughly researched so I'll defer to your god self on the matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4816428, member: 326"] Howdy Elric! :) Only have a few minor points to make. As you know I favour the idea of 10 hp base for solo brutes giving him 1492 hp. Is the default for additional energy damage to: a) Equal the base damage dice...in this case +4d12 b) Equal 1/2 the base damage dice...in this case +2d12 c) Equal one extra dice (of the same type) per tier...in this case +4d12 You coul also say that, being a weapon it should get a crit bonus. Something like 4d12 + 12 (Crit: 9d12 + 60*) plus 4d12 necrotic...that should sort out the men from the boys. :) *The 9d12 is due to Orcus being the equivalent of a Level 42 standard monster (in terms of EXP), thus giving him a magic threshold of +9. You could always change that to 7d12 though I suppose. I'm not sure what the exact protocol is in this regard. Would it be an idea to give the tail slash some ongoing poison damage (say 20), so that he has some surprises for those stacking on necrotic defenses? Good idea. Cool. Good stuff! Its a recharge 6 against multiple targets, by my estimation... [url=http://www.immortalshandbook.com/freestuff25.htm]Immortality[/url] ...thats a 6d10+12 attack. I'd also give it a miss for half damage attribute. Still examining the options on this, something I know you have thoroughly researched so I'll defer to your god self on the matter. ;) [/QUOTE]
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