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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Manual 2 and Elite/Solo design
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<blockquote data-quote="shadowoflameth" data-source="post: 4850144" data-attributes="member: 62336"><p>I went on a bit about this on another thread. They do not seem to be incresing damage, at least not consistently as I can see. They also seem not to be following the suggested damage tables for monsters in the DMG. </p><p> </p><p>Demogorgon and Dagon, the highest level solos in the book have basic attacks with 3d8+8 which does not appear for any level (up to 30th therefore lower) in the DMG new monster design tables. On the other hand, the ancient Gold dragon, which is the same role, but lower level than Demogorgon has higher damage for a BA. The same holds true for damage of other creatures in the same book with little resemblance to the suggestions in DMG which were mostly followed in MM for damage, defences etc.</p><p> </p><p>Hit points for solos are all 4x the formulae even though DMG says to make monsters of 11th or higher 5x the standard hit points. This results in some MM monsters of 5 or more levels less than the demon lords in MMII having more hit points doing more damage and having higher defences. </p><p> </p><p>I thought people were complaining that solos were too easy/</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 4850144, member: 62336"] I went on a bit about this on another thread. They do not seem to be incresing damage, at least not consistently as I can see. They also seem not to be following the suggested damage tables for monsters in the DMG. Demogorgon and Dagon, the highest level solos in the book have basic attacks with 3d8+8 which does not appear for any level (up to 30th therefore lower) in the DMG new monster design tables. On the other hand, the ancient Gold dragon, which is the same role, but lower level than Demogorgon has higher damage for a BA. The same holds true for damage of other creatures in the same book with little resemblance to the suggestions in DMG which were mostly followed in MM for damage, defences etc. Hit points for solos are all 4x the formulae even though DMG says to make monsters of 11th or higher 5x the standard hit points. This results in some MM monsters of 5 or more levels less than the demon lords in MMII having more hit points doing more damage and having higher defences. I thought people were complaining that solos were too easy/ [/QUOTE]
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Monster Manual 2 and Elite/Solo design
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