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Monster Manual 2 hits Los Angeles area
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<blockquote data-quote="Tratyn Runewind" data-source="post: 367819" data-attributes="member: 685"><p>Hello!</p><p></p><p>First off, thanks for the lists, folks!</p><p></p><p>Secondly - whoo-hoo, Arcanodaem- er, Arcanaloths are back! I always thought of them as the real powers among the daemons/yugoloths, and seeing the weak stats for the ultroloths in the 3e <em>Manual of the Planes</em> has only reinforced this perception with me. As a side note, on the matter of the 'loths, the thing that made them unique in 1e was their scaled magic resistance - they resisted low-level spells better than high-level ones. Given that 3e restored the ability of higher-level casters to overcome spell resistance better, I'm drawn to wonder why the 'loth's unique ability wasn't restored too. Perhaps they figured the uniqueness wasn't worth the extra math...</p><p></p><p>Thirdly, the modules X4, X5, and X10 were brought up recently in the thread on classic villains. Does anyone know whether the Juggernauts in the MM2 are conversions of the OD&D Juggernauts that first appeared in those modules, or whether they are made up anew from whole cloth?</p><p></p><p>And fourthly...</p><p></p><p></p><p></p><p>Hey, "Gargantua" has some solid D&D roots to it. There was actually a Gargantuan template in BD&D, with the same apparent goal as this Titanic one - to convert ordinary monsters into giant freakish mutant challenges. And the Gargantuas in 1e <em>Oriental Adventures</em> WERE B-movie monsters - they were a blatant nod to Godzilla, Mothra, and similar Toei classics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 367819, member: 685"] Hello! First off, thanks for the lists, folks! Secondly - whoo-hoo, Arcanodaem- er, Arcanaloths are back! I always thought of them as the real powers among the daemons/yugoloths, and seeing the weak stats for the ultroloths in the 3e [i]Manual of the Planes[/i] has only reinforced this perception with me. As a side note, on the matter of the 'loths, the thing that made them unique in 1e was their scaled magic resistance - they resisted low-level spells better than high-level ones. Given that 3e restored the ability of higher-level casters to overcome spell resistance better, I'm drawn to wonder why the 'loth's unique ability wasn't restored too. Perhaps they figured the uniqueness wasn't worth the extra math... Thirdly, the modules X4, X5, and X10 were brought up recently in the thread on classic villains. Does anyone know whether the Juggernauts in the MM2 are conversions of the OD&D Juggernauts that first appeared in those modules, or whether they are made up anew from whole cloth? And fourthly... Hey, "Gargantua" has some solid D&D roots to it. There was actually a Gargantuan template in BD&D, with the same apparent goal as this Titanic one - to convert ordinary monsters into giant freakish mutant challenges. And the Gargantuas in 1e [i]Oriental Adventures[/i] WERE B-movie monsters - they were a blatant nod to Godzilla, Mothra, and similar Toei classics. :) [/QUOTE]
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