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Monster Manual 2025 Stat Block Compilation
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<blockquote data-quote="UngeheuerLich" data-source="post: 9558910" data-attributes="member: 59057"><p>Of course you can change it. That is the point. </p><p>Someone said, it does not matter how we get to AC. Because it is a made up number and noonce cares.</p><p></p><p>That is not my experience: players do care if numbers and descrived visual are matching. </p><p></p><p>Hammer: bludgeoning damage expected. </p><p></p><p>High AC: some kind of heavier armor expected. </p><p></p><p>So when I have an enemy that attacks me with a hammer and deals piercing damage and wears cloth, people are rightfully expecting change self on the enemy. Or at least an illusion on the hammer, IF there is no other explanation. </p><p></p><p>It could be a barbarian with a claw hammer. In that case I should have described the enemy better. In some way that the players can deduce it.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9558910, member: 59057"] Of course you can change it. That is the point. Someone said, it does not matter how we get to AC. Because it is a made up number and noonce cares. That is not my experience: players do care if numbers and descrived visual are matching. Hammer: bludgeoning damage expected. High AC: some kind of heavier armor expected. So when I have an enemy that attacks me with a hammer and deals piercing damage and wears cloth, people are rightfully expecting change self on the enemy. Or at least an illusion on the hammer, IF there is no other explanation. It could be a barbarian with a claw hammer. In that case I should have described the enemy better. In some way that the players can deduce it. [/QUOTE]
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