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Monster Manual 2025 Stat Block Compilation
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<blockquote data-quote="ezo" data-source="post: 9559424" data-attributes="member: 7037866"><p>Why? This is a <em>printed stat block</em> in a physical book and it should be designed as such IMO.</p><p></p><p></p><p>No, but they won't all have exactly the same ability score, or hit points, or whatever, would they? The numbers presented represent the average or typical values. Some will be more here or there, some will be less, and when taken as a whole we use the average or typical values.</p><p></p><p>The same is true <em>for every single non-unique stat block in the game</em>. Does every Hill Giant have the same DEX? Does every Vampire have the same HP or spells.</p><p></p><p>The DM is free to adjust any or all of those things, but for expediency often doesn't.</p><p></p><p></p><p>There is no need to "fill in details" here because they aren't needed, are they? WotC doesn't need to do any such thing.</p><p></p><p>Now, if the PCs loot the bandit bodies or strip captive of armor and weapons, the DM <em>can </em>give an accounting of each type of weapon and armor typically used (like done in AD&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) or again the DM can say you find "10 suits of leather armor, 10 scimitars, and 10 light crossbows" (does some maths) "worth 300 gp and weighing 180 lbs if you can carry it all; the weapons are worth a lot more than the armor"; or the DM can just say it is an assortment of armor and weapons worth 300 gp and weighing 180 lbs.</p><p></p><p>But what WotC has done smacks of inconsistency. Two creatures obviously using gear. One has a "Gear" entry, the other doesn't. Why? If a PC can pick up a strange spear or sticky shield, they should be able to do it. But according to the stat block there is no "gear" for them so I guess the PC is out of luck.</p><p></p><p>Also, the AC issue is a stupid omission by WotC. There is no reason why they couldn't continue to have the entry for AC like in the 2014 entry. AC 13 (<em>natural armor</em>, sticky shield) would be simple enough and clarifies precisely where the AC comes from... Without it, escpecially for a new DM, it is not clear and could lead to confusion. Does the AC 13 include the sticky shield, or should it be AC 15 <em>when the sticky shield is used</em>??? Why make things more unclear and harder for new DMs??</p></blockquote><p></p>
[QUOTE="ezo, post: 9559424, member: 7037866"] Why? This is a [I]printed stat block[/I] in a physical book and it should be designed as such IMO. No, but they won't all have exactly the same ability score, or hit points, or whatever, would they? The numbers presented represent the average or typical values. Some will be more here or there, some will be less, and when taken as a whole we use the average or typical values. The same is true [I]for every single non-unique stat block in the game[/I]. Does every Hill Giant have the same DEX? Does every Vampire have the same HP or spells. The DM is free to adjust any or all of those things, but for expediency often doesn't. There is no need to "fill in details" here because they aren't needed, are they? WotC doesn't need to do any such thing. Now, if the PCs loot the bandit bodies or strip captive of armor and weapons, the DM [I]can [/I]give an accounting of each type of weapon and armor typically used (like done in AD&D ;) ) or again the DM can say you find "10 suits of leather armor, 10 scimitars, and 10 light crossbows" (does some maths) "worth 300 gp and weighing 180 lbs if you can carry it all; the weapons are worth a lot more than the armor"; or the DM can just say it is an assortment of armor and weapons worth 300 gp and weighing 180 lbs. But what WotC has done smacks of inconsistency. Two creatures obviously using gear. One has a "Gear" entry, the other doesn't. Why? If a PC can pick up a strange spear or sticky shield, they should be able to do it. But according to the stat block there is no "gear" for them so I guess the PC is out of luck. Also, the AC issue is a stupid omission by WotC. There is no reason why they couldn't continue to have the entry for AC like in the 2014 entry. AC 13 ([I]natural armor[/I], sticky shield) would be simple enough and clarifies precisely where the AC comes from... Without it, escpecially for a new DM, it is not clear and could lead to confusion. Does the AC 13 include the sticky shield, or should it be AC 15 [I]when the sticky shield is used[/I]??? Why make things more unclear and harder for new DMs?? [/QUOTE]
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