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Monster Manual 2025 Stat Block Compilation
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<blockquote data-quote="FitzTheRuke" data-source="post: 9559927" data-attributes="member: 59816"><p>Yeah, Level Up does it that way. It's just smart.</p><p></p><p></p><p>I don't think it was a big issue, but I also don't think it's a big issue to leave it out, in particular when it's somewhat redundant. The gear thing, I'm pretty sure, is a change from 2014's strange rule that pretty much nothing (gear-wise) is expected to be looted at all from a monster, to "these are the things worth looting". They may have many other things on them, but if it's not "Gear" and it's not "Treasure" than it's left on the corpse. DMs are, of course, able to add whatever they like to the list. The MM doesn't need to.</p><p></p><p></p><p>I can't imagine. There are essentially two schools: One that prefers spell names (presumably because they want to avoid clutter and to be sure what is a spell and what isn't and likely because they're good at memorizing what spells do) and one that would rather they take the space to tell us everything that a monster can do, without having to look things up.</p><p></p><p>What they're using, in particular for blocks like the Empyrean, seem to me to be the <em>worst</em> of both worlds.</p><p></p><p></p><p>I agree.</p><p></p><p></p><p>That's all right, but your other one is better, IMO.</p><p></p><p>I also don't like how they've doubled up the "Mod" and "Save". IMO it would be better if they leave the "Save" column blank unless it's different from the "Mod" column. Or come up with a little "ditto" graphic. The trouble with what they've done, is that it's <em>actually harder</em> to find the ones that <em>are</em> different. It's not a deal-breaker or anything, it's just inelegant.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9559927, member: 59816"] Yeah, Level Up does it that way. It's just smart. I don't think it was a big issue, but I also don't think it's a big issue to leave it out, in particular when it's somewhat redundant. The gear thing, I'm pretty sure, is a change from 2014's strange rule that pretty much nothing (gear-wise) is expected to be looted at all from a monster, to "these are the things worth looting". They may have many other things on them, but if it's not "Gear" and it's not "Treasure" than it's left on the corpse. DMs are, of course, able to add whatever they like to the list. The MM doesn't need to. I can't imagine. There are essentially two schools: One that prefers spell names (presumably because they want to avoid clutter and to be sure what is a spell and what isn't and likely because they're good at memorizing what spells do) and one that would rather they take the space to tell us everything that a monster can do, without having to look things up. What they're using, in particular for blocks like the Empyrean, seem to me to be the [I]worst[/I] of both worlds. I agree. That's all right, but your other one is better, IMO. I also don't like how they've doubled up the "Mod" and "Save". IMO it would be better if they leave the "Save" column blank unless it's different from the "Mod" column. Or come up with a little "ditto" graphic. The trouble with what they've done, is that it's [I]actually harder[/I] to find the ones that [I]are[/I] different. It's not a deal-breaker or anything, it's just inelegant. [/QUOTE]
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