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Monster Manual 2025 Stat Block Compilation
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<blockquote data-quote="ezo" data-source="post: 9560065" data-attributes="member: 7037866"><p>If it wasn't in the 2014 book, it wouldn't bother me not being in the 2024 book... but it <em>was</em> in the 2014 book and so far I see no reason why it was removed.</p><p></p><p>AD&D was a different beast entirely. Causes for AC were summarized:</p><p>[ATTACH=full]393581[/ATTACH]</p><p>or provided in the monster descriptions. They didn't have DEX scores (other than Deities and Demigods IIRC) so we didn't know how much of their AC was due to DEX.</p><p></p><p>Now, if 5E is moving <em>back</em> in that direction... fine. Maybe something will be detailed in the MM about what AC is. But then you might as well remove ability scores from creatures again and just give them blanket HD like earlier editions.</p><p></p><p></p><p>Yep. Minotaur skeleton using 2d10+34 is easier to roll for variable HP than 6d10+12, but d10+40 works. IMO, that little variation (a few points here or there) isn't worth the hassle since damage from PCs is the variable already.</p><p></p><p>But in the same respect since PCs are rolling to hit, I've never seen any point in varying the AC a point or two in either direction. Significant (4 points or more) due to a boss is a different thing but then the players can, and should for transparency IMO, expect a reason why--even if I don't tell them until much later.</p></blockquote><p></p>
[QUOTE="ezo, post: 9560065, member: 7037866"] If it wasn't in the 2014 book, it wouldn't bother me not being in the 2024 book... but it [I]was[/I] in the 2014 book and so far I see no reason why it was removed. AD&D was a different beast entirely. Causes for AC were summarized: [ATTACH type="full" width="482px"]393581[/ATTACH] or provided in the monster descriptions. They didn't have DEX scores (other than Deities and Demigods IIRC) so we didn't know how much of their AC was due to DEX. Now, if 5E is moving [I]back[/I] in that direction... fine. Maybe something will be detailed in the MM about what AC is. But then you might as well remove ability scores from creatures again and just give them blanket HD like earlier editions. Yep. Minotaur skeleton using 2d10+34 is easier to roll for variable HP than 6d10+12, but d10+40 works. IMO, that little variation (a few points here or there) isn't worth the hassle since damage from PCs is the variable already. But in the same respect since PCs are rolling to hit, I've never seen any point in varying the AC a point or two in either direction. Significant (4 points or more) due to a boss is a different thing but then the players can, and should for transparency IMO, expect a reason why--even if I don't tell them until much later. [/QUOTE]
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