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<blockquote data-quote="RangerWickett" data-source="post: 6391220" data-attributes="member: 63"><p>Ignore the numbers. When you're playing the game, the numbers should be invisible. </p><p></p><p>When you ride a rollercoaster, what you care about is the plunging fall, the rushing air on your face, the intense forces as you spin in tight curves and then leap at the tops of hills. You don't care about the mechanical structure of the trusses supporting the ride, or the gears used in the wheels, the joints connecting the cars, or the cushions keeping you from bruising the back of your head.</p><p></p><p>In an RPG, don't worry about the numbers. Pay attention to the story.</p><p></p><p>In 3rd edition, a 20th level fighter sallies forth against a horde of trolls and hacks through them over several rounds, not once getting hit (because his AC is so out of reach of the troll attack bonus). He strides out of battle gleaming and invincible.</p><p></p><p>In 5th edition, a 20th level fighter sallies forth against a horde of trolls and hacks through them over several rounds, and though he is clawed and gnawed and grappled and smashed by their warty flesh, he <em>does not yield</em>. He strides out of battle coated in blood and ichor, sullied but undefeated.</p><p></p><p>In 3e, he is tough because his numbers are high. Wow, that's boring. In 5e, he is tough because he is able to take on a dozen trolls even though they are slowly wearing him down. In my view, the later is way the **** more epic than the former.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6391220, member: 63"] Ignore the numbers. When you're playing the game, the numbers should be invisible. When you ride a rollercoaster, what you care about is the plunging fall, the rushing air on your face, the intense forces as you spin in tight curves and then leap at the tops of hills. You don't care about the mechanical structure of the trusses supporting the ride, or the gears used in the wheels, the joints connecting the cars, or the cushions keeping you from bruising the back of your head. In an RPG, don't worry about the numbers. Pay attention to the story. In 3rd edition, a 20th level fighter sallies forth against a horde of trolls and hacks through them over several rounds, not once getting hit (because his AC is so out of reach of the troll attack bonus). He strides out of battle gleaming and invincible. In 5th edition, a 20th level fighter sallies forth against a horde of trolls and hacks through them over several rounds, and though he is clawed and gnawed and grappled and smashed by their warty flesh, he [i]does not yield[/i]. He strides out of battle coated in blood and ichor, sullied but undefeated. In 3e, he is tough because his numbers are high. Wow, that's boring. In 5e, he is tough because he is able to take on a dozen trolls even though they are slowly wearing him down. In my view, the later is way the **** more epic than the former. [/QUOTE]
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