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<blockquote data-quote="steeldragons" data-source="post: 6391907" data-attributes="member: 92511"><p>Quite clearly, from the OP, it's about the numbers.</p><p></p><p>This is simply a problem of perception: "bigger numbers = more heroic/epic" and/or "kewlerz" and/or "more badazz."</p><p></p><p>In 3.5 that may well have been so. In 5e it's not...though I see no reason why having heroic/epic characters, battles and adventures, of any edition, is dependent on numbers, at all. </p><p></p><p>Leading to -or "stemming from", it's unclear- the other root perception issue: "3.5 [or ANY edition or other game system, for that matter] was like this so 5e should do it too"...a, let's just say, "mistaken" equivalency that "3.5 [should] = 5e." Which it does not nor, I would add, has any reason to.</p><p></p><p>Not getting the "feel" one wants from the numbers as presented in the game system is not the <em>game's</em> problem that requires fixing.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6391907, member: 92511"] Quite clearly, from the OP, it's about the numbers. This is simply a problem of perception: "bigger numbers = more heroic/epic" and/or "kewlerz" and/or "more badazz." In 3.5 that may well have been so. In 5e it's not...though I see no reason why having heroic/epic characters, battles and adventures, of any edition, is dependent on numbers, at all. Leading to -or "stemming from", it's unclear- the other root perception issue: "3.5 [or ANY edition or other game system, for that matter] was like this so 5e should do it too"...a, let's just say, "mistaken" equivalency that "3.5 [should] = 5e." Which it does not nor, I would add, has any reason to. Not getting the "feel" one wants from the numbers as presented in the game system is not the [I]game's[/I] problem that requires fixing. [/QUOTE]
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