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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6905477" data-attributes="member: 6701872"><p>I think there is a certain amount of the writer knowing with absolute certainty that he doesn't know when the party did or didn't rest, unless being heavy handed and writing the rests into specific parts of the adventure and even then the writer has to know that the DM running the adventure could say "That's lame, not happening" and not force their players to adhere to the designated rest schedule.</p><p></p><p>The result being that gauging the amount of resource attrition the party will have experienced at the moment a particular encounter happens isn't going to be accurate enough to have any hope of guaranteeing a specific challenge level for any group, let alone a group that are skilled at playing the game.</p><p></p><p>So the writer chooses a different target, one they are more likely to hit, and instead of trying to write an adventure that challenges veteran groups of players, they write an adventure that most groups will be able to finish.</p><p></p><p>And likely assumes that any group experienced enough and skilled enough with the game to find the adventure too easy as written includes a DM that is also experienced and skilled and can scale the challenge upward to reach what the group desires.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6905477, member: 6701872"] I think there is a certain amount of the writer knowing with absolute certainty that he doesn't know when the party did or didn't rest, unless being heavy handed and writing the rests into specific parts of the adventure and even then the writer has to know that the DM running the adventure could say "That's lame, not happening" and not force their players to adhere to the designated rest schedule. The result being that gauging the amount of resource attrition the party will have experienced at the moment a particular encounter happens isn't going to be accurate enough to have any hope of guaranteeing a specific challenge level for any group, let alone a group that are skilled at playing the game. So the writer chooses a different target, one they are more likely to hit, and instead of trying to write an adventure that challenges veteran groups of players, they write an adventure that most groups will be able to finish. And likely assumes that any group experienced enough and skilled enough with the game to find the adventure too easy as written includes a DM that is also experienced and skilled and can scale the challenge upward to reach what the group desires. [/QUOTE]
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