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<blockquote data-quote="CapnZapp" data-source="post: 6905531" data-attributes="member: 12731"><p>I can also add that yes, there are definitely a selection of monsters that really punch at or even above their paygrade. </p><p></p><p>This does not mean that most monsters don't. More crucial to my point, there are too many high-CR ones that are outright lame.</p><p></p><p>The MM is simply wildly variable. One monster is given a pair of pathetic melee attacks and no way to use them beyond an easily shuttered Speed 30. Another monster is given save or dies with frightening save DCs. </p><p></p><p>But generally, when you say combats are very swingy, combined with how you've played at no higher than 6th level - let me assure you, that is because characters have very few hit points at the first few levels, compared to the hurt one might be subjected to in any given round, even from notionally weak foes.</p><p></p><p>But once you've left those levels, and start to sport 50 hp or more, you will find that your increased health buffer quickly outruns the kind of damage you will take in most rounds.</p><p></p><p>(Sure you can always be ambushed by four Barlguras that happen to deal two criticals, like what happened to the monk in my campaign, and go from full hp to dying in a single initiative count... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but by that time, something like that is a rare exception)</p><p></p><p>At really high levels save or suck spells will start to fly with frequency, possibly adding back a bit of swinginess. But that's something else.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6905531, member: 12731"] I can also add that yes, there are definitely a selection of monsters that really punch at or even above their paygrade. This does not mean that most monsters don't. More crucial to my point, there are too many high-CR ones that are outright lame. The MM is simply wildly variable. One monster is given a pair of pathetic melee attacks and no way to use them beyond an easily shuttered Speed 30. Another monster is given save or dies with frightening save DCs. But generally, when you say combats are very swingy, combined with how you've played at no higher than 6th level - let me assure you, that is because characters have very few hit points at the first few levels, compared to the hurt one might be subjected to in any given round, even from notionally weak foes. But once you've left those levels, and start to sport 50 hp or more, you will find that your increased health buffer quickly outruns the kind of damage you will take in most rounds. (Sure you can always be ambushed by four Barlguras that happen to deal two criticals, like what happened to the monk in my campaign, and go from full hp to dying in a single initiative count... :) but by that time, something like that is a rare exception) At really high levels save or suck spells will start to fly with frequency, possibly adding back a bit of swinginess. But that's something else. [/QUOTE]
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