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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6905859" data-attributes="member: 6701872"><p>Yes, there is. I simply think it is a shift in the chosen goal (how the game is played and enjoyed), rather than a shift in ability to achieve the chosen goal.</p><p></p><p>Aiming for a goal and hitting it is not inept - not even when part of your audience would prefer you aim for a different goal. Where you see a failure to design individual encounters that challenge and entertain players of high-level characters, I see a success at designing a collection of numerous encounters (the whole adventure section) that challenge and entertain players of high-level characters.</p><p></p><p>Or to phrase that differently: What's not working for you, seems to be working just fine for me, so the difference could be that what you are looking for isn't what the author was offering up.</p><p></p><p>Could you be specific about which encounters you are referring to? I'd like to review them to see what I think about their design relative to the sorts of characters I see at my table, especially because 5th edition D&D is, in my experience, a game where a bunch of goblins or drow or minotaurs are a credible threat to a group of 10th or 15th level characters.</p><p></p><p>If the reason your expectations aren't being met is because you are expecting something different than what the designer is intending to make, rather than because the designer is trying to meet your expectations and is failing, I think that does really matter. I'm not sure a factor could matter more, actually.</p><p></p><p>They have at my table. (Note: I'm referring to things at my table panning out the way my group and I thought and hoped they would back in 2014, not to anyone other person's/group's thoughts whether expressed in this thread or elsewhere.)</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6905859, member: 6701872"] Yes, there is. I simply think it is a shift in the chosen goal (how the game is played and enjoyed), rather than a shift in ability to achieve the chosen goal. Aiming for a goal and hitting it is not inept - not even when part of your audience would prefer you aim for a different goal. Where you see a failure to design individual encounters that challenge and entertain players of high-level characters, I see a success at designing a collection of numerous encounters (the whole adventure section) that challenge and entertain players of high-level characters. Or to phrase that differently: What's not working for you, seems to be working just fine for me, so the difference could be that what you are looking for isn't what the author was offering up. Could you be specific about which encounters you are referring to? I'd like to review them to see what I think about their design relative to the sorts of characters I see at my table, especially because 5th edition D&D is, in my experience, a game where a bunch of goblins or drow or minotaurs are a credible threat to a group of 10th or 15th level characters. If the reason your expectations aren't being met is because you are expecting something different than what the designer is intending to make, rather than because the designer is trying to meet your expectations and is failing, I think that does really matter. I'm not sure a factor could matter more, actually. They have at my table. (Note: I'm referring to things at my table panning out the way my group and I thought and hoped they would back in 2014, not to anyone other person's/group's thoughts whether expressed in this thread or elsewhere.) [/QUOTE]
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