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<blockquote data-quote="CapnZapp" data-source="post: 6905868" data-attributes="member: 12731"><p>I think I know what this means, and if so, I thank you for pointing it out.</p><p></p><p>Yes, I am opposed to the current implementation of legendary saves. </p><p></p><p>No, that does not mean I am opposed to having solos that break the normal rules for character creation.</p><p></p><p>I make a difference between lazy cheating (which in essence is what legendary saves amount to) and an explicit rules framework that allows for a select few creatures (namely those which will be featured as solo opponents) to break the normal limits on hit points, action economy, and save resilience.</p><p></p><p>I don't consider it cheating if you take, say, an Ancient White Dragon and double its hit points. It's CR is 20 but as written, it's a three-round write-off for a high-level party. </p><p></p><p>And that's completely fine, if you view the dragon as merely an average opponent, as a run-of-the-mill monster just a few CRs above the party level.</p><p></p><p>But if you want a climactic final encounter with <strong>Perenth the White</strong> (a name I just plucked from <a href="http://fantasynamegenerators.com/dragon_names.php" target="_blank">http://fantasynamegenerators.com/dragon_names.php</a>) and Perenth the White <strong>alone</strong>, the rules simply does not support that. </p><p></p><p>To make for an even half-interesting combat, Perenth needs at least 666 hit points, so he doesn't die like a complete wimp in round #2 or #3 tops.</p><p></p><p>---</p><p></p><p>The party might be on the hunt for the spirit of the Epic Polar Bear, or whatever, which just so happens has a white dragon body guard. </p><p></p><p>In that fight (party vs Epic Bear, his bodyguard the no-name ancient white dragon, and perhaps a dozen mooks) there is absolutely nothing wrong with the stats given by the MM.</p><p></p><p>But the rules fall apart when you want a solo fight. </p><p></p><p>I don't consider that cheating. I happen to want my D&D to support solo fights.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6905868, member: 12731"] I think I know what this means, and if so, I thank you for pointing it out. Yes, I am opposed to the current implementation of legendary saves. No, that does not mean I am opposed to having solos that break the normal rules for character creation. I make a difference between lazy cheating (which in essence is what legendary saves amount to) and an explicit rules framework that allows for a select few creatures (namely those which will be featured as solo opponents) to break the normal limits on hit points, action economy, and save resilience. I don't consider it cheating if you take, say, an Ancient White Dragon and double its hit points. It's CR is 20 but as written, it's a three-round write-off for a high-level party. And that's completely fine, if you view the dragon as merely an average opponent, as a run-of-the-mill monster just a few CRs above the party level. But if you want a climactic final encounter with [B]Perenth the White[/B] (a name I just plucked from [url]http://fantasynamegenerators.com/dragon_names.php[/url]) and Perenth the White [B]alone[/B], the rules simply does not support that. To make for an even half-interesting combat, Perenth needs at least 666 hit points, so he doesn't die like a complete wimp in round #2 or #3 tops. --- The party might be on the hunt for the spirit of the Epic Polar Bear, or whatever, which just so happens has a white dragon body guard. In that fight (party vs Epic Bear, his bodyguard the no-name ancient white dragon, and perhaps a dozen mooks) there is absolutely nothing wrong with the stats given by the MM. But the rules fall apart when you want a solo fight. I don't consider that cheating. I happen to want my D&D to support solo fights. [/QUOTE]
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