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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6905873" data-attributes="member: 6701872"><p>I don't "defend" 5e, as I do not perceive you expressing your opinions as "attacking" 5e. That you do perceive one or both of those to be true, even by proxy of you mistaking me as having seen your opinion expression as an attack against 5e, illustrates very clearly to me why you don't feel we can have discussion that you find worth your while.</p><p></p><p>That you can't remember those instances does not cause them not to exist, just as you failing to realize I was stating a criticism of the game we both love when I was doing so in those previous discussions did not make those criticism non-criticisms.</p><p></p><p>For a brief recap of some that I recall mentioning, but you have clearly missed: </p><p></p><ul> <li data-xf-list-type="ul">Critical hits are not good for game play and should have been presented as optional like all the other rules that similarly make things harder for the players.</li> <li data-xf-list-type="ul">Monsters should either have at least a summary of each spell they can cast present in the monster manual, or shouldn't have spells at all without the DM choosing to add them.</li> <li data-xf-list-type="ul">PC races having different movement speeds doesn't enhance anyone's fun (as far as I've seen).</li> <li data-xf-list-type="ul">Cursed items were better in BECMI where removing the curse meant having a useful magical item instead of just being able to discard the bad juju garbage item.</li> </ul><p>There are more, but I figure those will either get the point across or no amount of pointing out my criticisms will help you believe something different than you already do.</p><p></p><p>The reason I bring up what works for me, at my table, is that I hope it will help you better identify exactly where the problem at your table is coming from - and in that identification allow you to treat the cause, rather than just the symptoms.</p><p></p><p>In this case, that means realizing your desired goal isn't the one the designers are trying to hit, and as a result ceasing to expect that they ever will, so you can start figuring out how you are going to hit your desired goal via other means.</p><p></p><p>Thanks, and I hope yours is nice as well.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6905873, member: 6701872"] I don't "defend" 5e, as I do not perceive you expressing your opinions as "attacking" 5e. That you do perceive one or both of those to be true, even by proxy of you mistaking me as having seen your opinion expression as an attack against 5e, illustrates very clearly to me why you don't feel we can have discussion that you find worth your while. That you can't remember those instances does not cause them not to exist, just as you failing to realize I was stating a criticism of the game we both love when I was doing so in those previous discussions did not make those criticism non-criticisms. For a brief recap of some that I recall mentioning, but you have clearly missed: [LIST] [*]Critical hits are not good for game play and should have been presented as optional like all the other rules that similarly make things harder for the players. [*]Monsters should either have at least a summary of each spell they can cast present in the monster manual, or shouldn't have spells at all without the DM choosing to add them. [*]PC races having different movement speeds doesn't enhance anyone's fun (as far as I've seen). [*]Cursed items were better in BECMI where removing the curse meant having a useful magical item instead of just being able to discard the bad juju garbage item. [/LIST] There are more, but I figure those will either get the point across or no amount of pointing out my criticisms will help you believe something different than you already do. The reason I bring up what works for me, at my table, is that I hope it will help you better identify exactly where the problem at your table is coming from - and in that identification allow you to treat the cause, rather than just the symptoms. In this case, that means realizing your desired goal isn't the one the designers are trying to hit, and as a result ceasing to expect that they ever will, so you can start figuring out how you are going to hit your desired goal via other means. Thanks, and I hope yours is nice as well. [/QUOTE]
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