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<blockquote data-quote="Jester David" data-source="post: 6905913" data-attributes="member: 37579"><p>That's my experience with Pathfinder APs as well. They're built with a baseline difficulty, but anyone who makes it that high in level tends to be pretty tough and skilled. And PCs get super high powered at those levels. My party tore through the final dungeon in <em>Rise of the Runeloreds</em> in a single in-world day, never stopping to rest as no encounter challenged enough to consume enough resources to warrant a break. And they went into the final stretch of <em>Skull & Shackles</em> roughly two or three levels below where they should be and still stomped everything.</p><p>4e equally broke down at high level, doubly so if teamwork was involved. Listening to people talk about their epic tier games, the encounter building rules just got thrown out the window...</p><p></p><p>I don't have enough experience with high level 5e to say for sure. But from the looks of things I'd say it could be better: fewer buffs, less building for characters. The variability in power level between an optimized and optimized character is less pronounced when you can only optimize two or three decision points at level 15 rather than 10 to 30 decisions over those levels.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6905913, member: 37579"] That's my experience with Pathfinder APs as well. They're built with a baseline difficulty, but anyone who makes it that high in level tends to be pretty tough and skilled. And PCs get super high powered at those levels. My party tore through the final dungeon in [I]Rise of the Runeloreds[/I] in a single in-world day, never stopping to rest as no encounter challenged enough to consume enough resources to warrant a break. And they went into the final stretch of [I]Skull & Shackles[/I] roughly two or three levels below where they should be and still stomped everything. 4e equally broke down at high level, doubly so if teamwork was involved. Listening to people talk about their epic tier games, the encounter building rules just got thrown out the window... I don't have enough experience with high level 5e to say for sure. But from the looks of things I'd say it could be better: fewer buffs, less building for characters. The variability in power level between an optimized and optimized character is less pronounced when you can only optimize two or three decision points at level 15 rather than 10 to 30 decisions over those levels. [/QUOTE]
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