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<blockquote data-quote="S'mon" data-source="post: 6907397" data-attributes="member: 463"><p>I find the encounter building mechanics are a pain at any level, and their output is only at all reliable in the 5-10 tier anyway (maybe 3-8). Sly Flourish produced some quicker & thus for me more useful guidelines - <a href="http://slyflourish.com/5e_encounter_building.html" target="_blank">http://slyflourish.com/5e_encounter_building.html</a> - </p><p><em></em></p><p><em>Choose the number of monsters by comparing the monster's challenge rating to the character's level. Note, these ratios assume a "hard" encounter.</em></p><p><em>For monsters with a challenge rating of 1/4 the character's level, use two monsters per character.</em></p><p><em>For monsters with a challenge rating of 1/3 the character's level, use one monster per character.</em></p><p><em>For monsters with a challenge rating of 3/4 the character's level, use one monster per two characters.</em></p><p><em>For monsters with a challenge rating equal to or above the character's level, use one monster per four characters.</em></p><p></p><p>I don't really 'build' encounters at all, I tend towards status-quo simulation (which works well in 5e, more like pre-3e) but this gets things in the right ballpark quickly, remembering that 'hard' in 5e does not really mean the PCs will have a hard time winning; that's more "Deadly+".</p></blockquote><p></p>
[QUOTE="S'mon, post: 6907397, member: 463"] I find the encounter building mechanics are a pain at any level, and their output is only at all reliable in the 5-10 tier anyway (maybe 3-8). Sly Flourish produced some quicker & thus for me more useful guidelines - [url]http://slyflourish.com/5e_encounter_building.html[/url] - [I] Choose the number of monsters by comparing the monster's challenge rating to the character's level. Note, these ratios assume a "hard" encounter. For monsters with a challenge rating of 1/4 the character's level, use two monsters per character. For monsters with a challenge rating of 1/3 the character's level, use one monster per character. For monsters with a challenge rating of 3/4 the character's level, use one monster per two characters. For monsters with a challenge rating equal to or above the character's level, use one monster per four characters.[/I] I don't really 'build' encounters at all, I tend towards status-quo simulation (which works well in 5e, more like pre-3e) but this gets things in the right ballpark quickly, remembering that 'hard' in 5e does not really mean the PCs will have a hard time winning; that's more "Deadly+". [/QUOTE]
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