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<blockquote data-quote="Jester David" data-source="post: 6907483" data-attributes="member: 37579"><p><em>Out of the Abyss </em>was written by Green Ronin and only published by WotC. While the overarching story was done in house, the actual adventure is credited to Steve Kenson and 6 of the 9 writers (Cam Banks, Walter Ciechanowski Alex Melchor, Chris Pramas, Robert J. Schwalb, and Ray Winninger) belonged to the the Green Ronin creative team. </p><p>(Which you know, since you call him out by name later on.)</p><p></p><p>Why the exclusive hate for WotC? Doesn't Green Ronin get any blame? They're the ones who did all the nitty gritty stuff of building encounters rather than just designing "whimsical" characters.</p><p></p><p></p><p>I disagree. You need to post the good and the bad. And it's important to be balanced in posting, rather than only posting negative topics and complaining. There's too much negativity in the boards already. </p><p></p><p>If 5/6ths of the book is good, shouldn't at least 1/6th of the post also mention that?</p><p></p><p></p><p>I suspect that's because reviews tend to be written without having played through the adventure. Because people want to post topical reviews for books recently released rather than after six months. And people want to read reviews right away. </p><p></p><p></p><p>Why haven't we heard from the 21 playtesters, who obviously suck at the game and made weak characters. Aren't they just as much to blame? </p><p></p><p></p><p>So... your argument is basically that people aren't complaining on the internet? </p><p></p><p></p><p>The thing is, there are two ways to respond to problems in a module like this: complain or hack. </p><p>Okay, you have a problem with a few of the encounters because they went poorly at your table. That sucks. Been there, done that. </p><p>My first reaction is still: how do your players feel? Are the complaints one sided? Do they feel awesome because they're kicking ass? If so, then ask yourself if making this harder and complaining this much is necessary. If they agree it was horribly anticlimactic and they felt bored, then maybe it is a big issue worthy of two dozens message board posts. </p><p></p><p>Regardless, you should ask what should you have done differently. Specifically, how should the encounter be improved. Instead of just complaining, post suggestions for how to improve the encounter for people who might still be running the adventure. Let people know exactly which adventures fall flat and need to be punched up. Suggest some terrain effects or additional monsters. <em>How do we make the game better</em>??</p></blockquote><p></p>
[QUOTE="Jester David, post: 6907483, member: 37579"] [I]Out of the Abyss [/I]was written by Green Ronin and only published by WotC. While the overarching story was done in house, the actual adventure is credited to Steve Kenson and 6 of the 9 writers (Cam Banks, Walter Ciechanowski Alex Melchor, Chris Pramas, Robert J. Schwalb, and Ray Winninger) belonged to the the Green Ronin creative team. (Which you know, since you call him out by name later on.) Why the exclusive hate for WotC? Doesn't Green Ronin get any blame? They're the ones who did all the nitty gritty stuff of building encounters rather than just designing "whimsical" characters. I disagree. You need to post the good and the bad. And it's important to be balanced in posting, rather than only posting negative topics and complaining. There's too much negativity in the boards already. If 5/6ths of the book is good, shouldn't at least 1/6th of the post also mention that? I suspect that's because reviews tend to be written without having played through the adventure. Because people want to post topical reviews for books recently released rather than after six months. And people want to read reviews right away. Why haven't we heard from the 21 playtesters, who obviously suck at the game and made weak characters. Aren't they just as much to blame? So... your argument is basically that people aren't complaining on the internet? The thing is, there are two ways to respond to problems in a module like this: complain or hack. Okay, you have a problem with a few of the encounters because they went poorly at your table. That sucks. Been there, done that. My first reaction is still: how do your players feel? Are the complaints one sided? Do they feel awesome because they're kicking ass? If so, then ask yourself if making this harder and complaining this much is necessary. If they agree it was horribly anticlimactic and they felt bored, then maybe it is a big issue worthy of two dozens message board posts. Regardless, you should ask what should you have done differently. Specifically, how should the encounter be improved. Instead of just complaining, post suggestions for how to improve the encounter for people who might still be running the adventure. Let people know exactly which adventures fall flat and need to be punched up. Suggest some terrain effects or additional monsters. [I]How do we make the game better[/I]?? [/QUOTE]
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