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<blockquote data-quote="MonkeyWrench" data-source="post: 6908534" data-attributes="member: 20730"><p>My group uses rolled stats, feats, and MCing - 3e style, they like to call it. We just started CoS without any of those options and I imagine we'll find the game to be quite different. </p><p></p><p>It was pretty obvious to us that using those options would increase the power of the PCs relative to the monsters. It's also clear that monsters as a whole, and the encounters in published adventures particularly, need an overhaul. If players have options for increasing the power of their characters, why don't DMs have similar options. Yes, DMs can make their own stuff, and yes there are some guidelines in the DMG, but we don't ask players to come up with their own feats. We don't tell them a good player can fix this issue. If I wanted to homebrew a bunch of new material, I'd play an earlier version of D&D. </p><p></p><p>I like 5e, but after playing it since launch, the system still feels incomplete.</p></blockquote><p></p>
[QUOTE="MonkeyWrench, post: 6908534, member: 20730"] My group uses rolled stats, feats, and MCing - 3e style, they like to call it. We just started CoS without any of those options and I imagine we'll find the game to be quite different. It was pretty obvious to us that using those options would increase the power of the PCs relative to the monsters. It's also clear that monsters as a whole, and the encounters in published adventures particularly, need an overhaul. If players have options for increasing the power of their characters, why don't DMs have similar options. Yes, DMs can make their own stuff, and yes there are some guidelines in the DMG, but we don't ask players to come up with their own feats. We don't tell them a good player can fix this issue. If I wanted to homebrew a bunch of new material, I'd play an earlier version of D&D. I like 5e, but after playing it since launch, the system still feels incomplete. [/QUOTE]
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