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<blockquote data-quote="Mouseferatu" data-source="post: 6336110" data-attributes="member: 1288"><p>That's a viable story hook for a character, under certain circumstances, but it's not intrinsic to playing the race. This is D&D; your PC's not going to <em>be</em> a non-adventuring stamp collector--or if he is, it's a one-time hurdle that will be dealt with once he's dragged into the campaign.</p><p></p><p>There's inherent conflict/story in playing someone people expect to be evil. Unless you're playing in a word where being recognizably good is a major drawback (like Midnight), that's not the case with PCs who are expected to be good. (And if you're an evil PC, being expected to be good is as much an advantage as a hindrance.)</p><p></p><p>I wasn't saying it's impossible to come up with a story for any given aasimar character; of course it is. What I <em>was</em> saying is that any given PC race should come with <em>story</em> reasons for playing it. The race should either permit, or at least encourage, a story- or RP-experience you won't get with others. Otherwise, it might as well be human.</p><p></p><p>Most of the classic races do that. Both versions of tieflings do it. Deva did it. I've yet to see any way in which aasimar do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6336110, member: 1288"] That's a viable story hook for a character, under certain circumstances, but it's not intrinsic to playing the race. This is D&D; your PC's not going to [I]be[/I] a non-adventuring stamp collector--or if he is, it's a one-time hurdle that will be dealt with once he's dragged into the campaign. There's inherent conflict/story in playing someone people expect to be evil. Unless you're playing in a word where being recognizably good is a major drawback (like Midnight), that's not the case with PCs who are expected to be good. (And if you're an evil PC, being expected to be good is as much an advantage as a hindrance.) I wasn't saying it's impossible to come up with a story for any given aasimar character; of course it is. What I [I]was[/I] saying is that any given PC race should come with [I]story[/I] reasons for playing it. The race should either permit, or at least encourage, a story- or RP-experience you won't get with others. Otherwise, it might as well be human. Most of the classic races do that. Both versions of tieflings do it. Deva did it. I've yet to see any way in which aasimar do. :confused: [/QUOTE]
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