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<blockquote data-quote="Magus_Jerel" data-source="post: 131513" data-attributes="member: 3940"><p>Yeah - animals don't get supernatural abilities...</p><p>so...</p><p>It's an extraordinary ability <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On a more serious note -</p><p></p><p>People made a few boo boos in the game design - sure. However, I haven't seen any deadly serious flaws.</p><p></p><p>Now - when you put a million dollars on the line, it gives somebody a whole lot of incentive to FIND flaws. Magic the Gathering is one of the biggest WotC products out there - and that game is where the "words" used really start to count... deadly serious. Even with that much money around and on the line for the world title, every now and then - R&D at WOTC makes a mistake. Fortunately D and D is not a "win/lose" game - unless you make it one.</p><p> </p><p>Now - if you put as much money around the D and D game as you did MtG - that would start up some serious rules lawyering - but it would up the "quality" of the products a bit as far as the need for errata. I would rather put up with the errata - and the questions of this board - than the rules lawyering pressure that surrounds the MtG game.</p><p></p><p>What I would like to see - is fewer "class" books". Using the Greyhawk setting as a method of "presentation", and some books should have spent more time in research and deveopment Sword and Fist and its kin most notably.</p><p></p><p>I would also like to see hardback copies - not softcover. Hardback books cost a bit more - but they also have more development behind them - and I myself would rather spend 35 dollars on a high quality rulebook - than 20 dollars on a mediocre one. Wether or not that is the majority opinion spoken in terms of sales - I don't know; I don't work for WOTC.</p><p></p><p>Considering all you NEED to play is the Players Handbook - and someone with a DMG and a MM, the game works quite well at its core - and it should stay that way. I don't want to HAVE to have 50 books to play one game. People have enough trouble managing two books and a catalouge of bad guys as is.</p><p></p><p>If you want your advanced high powered setting - FRCS and the related accessories is the way to go.</p><p></p><p>MotP and Deities and Demigods should - I hope - do a good job of fleshing out how to make your own world.</p><p></p><p>High level campaings, and Monster Manual II have potential, especially since WOTC seemed to linearize the "power level" of things. I think the key is getting magic and magical powers to those classes who don't necessarily use it all the time -</p><p></p><p>Fighters, Barbarians, and Monks could use some help at higher levels. Paladins and Rangers need better spells - and spell selection.Rogues and Bards need some tweaking to a lesser extent - considering what Bards and Rogues can do with that use magic device skill at the upper levels.</p><p></p><p>With a total bonus of 20 or more to the Use Magic Device skill - the Rogue and Bard can use scrolls consistently - not blow themselves or the party up - and in this fashion hold their own with the right "bag o tricks".</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 131513, member: 3940"] Yeah - animals don't get supernatural abilities... so... It's an extraordinary ability :D On a more serious note - People made a few boo boos in the game design - sure. However, I haven't seen any deadly serious flaws. Now - when you put a million dollars on the line, it gives somebody a whole lot of incentive to FIND flaws. Magic the Gathering is one of the biggest WotC products out there - and that game is where the "words" used really start to count... deadly serious. Even with that much money around and on the line for the world title, every now and then - R&D at WOTC makes a mistake. Fortunately D and D is not a "win/lose" game - unless you make it one. Now - if you put as much money around the D and D game as you did MtG - that would start up some serious rules lawyering - but it would up the "quality" of the products a bit as far as the need for errata. I would rather put up with the errata - and the questions of this board - than the rules lawyering pressure that surrounds the MtG game. What I would like to see - is fewer "class" books". Using the Greyhawk setting as a method of "presentation", and some books should have spent more time in research and deveopment Sword and Fist and its kin most notably. I would also like to see hardback copies - not softcover. Hardback books cost a bit more - but they also have more development behind them - and I myself would rather spend 35 dollars on a high quality rulebook - than 20 dollars on a mediocre one. Wether or not that is the majority opinion spoken in terms of sales - I don't know; I don't work for WOTC. Considering all you NEED to play is the Players Handbook - and someone with a DMG and a MM, the game works quite well at its core - and it should stay that way. I don't want to HAVE to have 50 books to play one game. People have enough trouble managing two books and a catalouge of bad guys as is. If you want your advanced high powered setting - FRCS and the related accessories is the way to go. MotP and Deities and Demigods should - I hope - do a good job of fleshing out how to make your own world. High level campaings, and Monster Manual II have potential, especially since WOTC seemed to linearize the "power level" of things. I think the key is getting magic and magical powers to those classes who don't necessarily use it all the time - Fighters, Barbarians, and Monks could use some help at higher levels. Paladins and Rangers need better spells - and spell selection.Rogues and Bards need some tweaking to a lesser extent - considering what Bards and Rogues can do with that use magic device skill at the upper levels. With a total bonus of 20 or more to the Use Magic Device skill - the Rogue and Bard can use scrolls consistently - not blow themselves or the party up - and in this fashion hold their own with the right "bag o tricks". [/QUOTE]
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