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Monster Manual Expanded III HARDCOVER/PoD is FINALLY OUT! Get it now from the DM's Guild!
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<blockquote data-quote="Nixlord" data-source="post: 8368836" data-attributes="member: 77670"><p>Believe it or not, my first build of the guardinals had their CRs ranging from 5 to 15. However, as I progressed into development I realized that the celestial type lacked low to medium level CRs. So I scaled them down to make them more accurate to their 3rd edition counterparts. There are high-level guardinals, ones that can rival the CR 18 and higher devils, demons, and lower level demon lords and archdevils. They are the paragon members of Talisid and the Five Companions. This is something I can explore later on, if ever.</p><p></p><p>The different sizes of paraelementals are possible in the future. I really wanted to include them in MME3 but I was running out of space. Seriously, I had to cut a large number of statblocks (including the miscellaneous beasts, which will now be part of MME4).</p><p></p><p>The gatorfolk are based on D&D basic's Creature Catalog gator men. And yes, for the same reason, I was fond of them because they gave me a more brutish and evil version of the lizardfolk. They make good low level bosses leading lizardfolk gangs and at higher levels they make good humanoid guards/troops that work for high-level swamp-based bosses (black dragons, etc.).</p></blockquote><p></p>
[QUOTE="Nixlord, post: 8368836, member: 77670"] Believe it or not, my first build of the guardinals had their CRs ranging from 5 to 15. However, as I progressed into development I realized that the celestial type lacked low to medium level CRs. So I scaled them down to make them more accurate to their 3rd edition counterparts. There are high-level guardinals, ones that can rival the CR 18 and higher devils, demons, and lower level demon lords and archdevils. They are the paragon members of Talisid and the Five Companions. This is something I can explore later on, if ever. The different sizes of paraelementals are possible in the future. I really wanted to include them in MME3 but I was running out of space. Seriously, I had to cut a large number of statblocks (including the miscellaneous beasts, which will now be part of MME4). The gatorfolk are based on D&D basic's Creature Catalog gator men. And yes, for the same reason, I was fond of them because they gave me a more brutish and evil version of the lizardfolk. They make good low level bosses leading lizardfolk gangs and at higher levels they make good humanoid guards/troops that work for high-level swamp-based bosses (black dragons, etc.). [/QUOTE]
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