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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9563573" data-attributes="member: 7023887"><p>I like most of the changes they’ve talked about and previewed, but I admit that I’m confused about the “monster version is fey/aberration/other creature type, playable option is humanoid” change. We already have playable options for non-humanoid species and they said they’re making more. Why do they feel the need to have this mechanical dissonance between the player option and monster version? And I’m not one of those simulationists that constantly complains about verisimilitude. I generally disagree with those people and prefer what makes the game better. For instance, I prefer the Monsters of the Multiverse’s approach to spells and spell-like abilities more than the original 5e approach, because now I don’t have to look up as many spells as before. </p><p></p><p>When they had Gith be Aberrations in Planescape I immediately thought they would do an errata on MPMotM and change the player option to Aberration. But, apparently nope. Playable Gith are less alien than their monster counterpart and you/your family has lived on the Material Plane for decades if not generations. Which to me completely gets rid of the appeal of playing a Gith. Isn’t the appeal of being a Gith leaning into that alien background and fantastical life experience (see Lae’zel from BG3)? Without that extraplanar background Gith might as well be another type of elf. Also, a big part of Githyanki lore is that they have to be raised on the Material Plane because time doesn’t pass in the Astral, so with the suggestion of “maybe your Gith has lived most of their life on the Material Plane, that’s why they’re Humanoid” is weird. All Githyanki spend the majority of their early life on the Material Plane. Do they all start out as Humanoid and become Aberrations later because of Astral magic? But they also said Gith were aberrations now because of the Mind Flayer’s eugenics and genetic modification. </p><p></p><p>I just do not understand the point of this dissonance. We have plenty non-humanoid player options, even for weird creature types like Oozes (Plasmoids) and Constructs (Autognomes). They also turned both player and monster options for Thri-Kreen into Monstrosities in Spelljammer and are keeping that change, so not all weird playable races have this dissonance for whatever reason. There are also other playable species that probably should be shifted into other creature types (Dragonborn to Dragons, Aasimar to Celestials, Tieflings to Fiends, Goliaths to Giants, etc). </p><p></p><p>Man, I wish they’d kept the Dual Creature Type rule from the Ravenloft UA. It could easily fix most of the problems I have with this.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9563573, member: 7023887"] I like most of the changes they’ve talked about and previewed, but I admit that I’m confused about the “monster version is fey/aberration/other creature type, playable option is humanoid” change. We already have playable options for non-humanoid species and they said they’re making more. Why do they feel the need to have this mechanical dissonance between the player option and monster version? And I’m not one of those simulationists that constantly complains about verisimilitude. I generally disagree with those people and prefer what makes the game better. For instance, I prefer the Monsters of the Multiverse’s approach to spells and spell-like abilities more than the original 5e approach, because now I don’t have to look up as many spells as before. When they had Gith be Aberrations in Planescape I immediately thought they would do an errata on MPMotM and change the player option to Aberration. But, apparently nope. Playable Gith are less alien than their monster counterpart and you/your family has lived on the Material Plane for decades if not generations. Which to me completely gets rid of the appeal of playing a Gith. Isn’t the appeal of being a Gith leaning into that alien background and fantastical life experience (see Lae’zel from BG3)? Without that extraplanar background Gith might as well be another type of elf. Also, a big part of Githyanki lore is that they have to be raised on the Material Plane because time doesn’t pass in the Astral, so with the suggestion of “maybe your Gith has lived most of their life on the Material Plane, that’s why they’re Humanoid” is weird. All Githyanki spend the majority of their early life on the Material Plane. Do they all start out as Humanoid and become Aberrations later because of Astral magic? But they also said Gith were aberrations now because of the Mind Flayer’s eugenics and genetic modification. I just do not understand the point of this dissonance. We have plenty non-humanoid player options, even for weird creature types like Oozes (Plasmoids) and Constructs (Autognomes). They also turned both player and monster options for Thri-Kreen into Monstrosities in Spelljammer and are keeping that change, so not all weird playable races have this dissonance for whatever reason. There are also other playable species that probably should be shifted into other creature types (Dragonborn to Dragons, Aasimar to Celestials, Tieflings to Fiends, Goliaths to Giants, etc). Man, I wish they’d kept the Dual Creature Type rule from the Ravenloft UA. It could easily fix most of the problems I have with this. [/QUOTE]
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