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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9566113" data-attributes="member: 7023887"><p>They haven’t been “aggressively pushing it.” As I mentioned earlier, there was a severe lack of fey in early 5e. There’s still a lack of fey creatures, especially at high CRs. If you go to DnDBeyond’s monster search engine and you look for specifically Fey creatures, you’ll find that there are only 6 pages of them. Do that for nearly any other creature type and you’ll find more pages worth of that creature type. Dragons have 8 pages, Aberrations have 8, Constructs have 10, Fiends have 12, Undead have 13, Beasts have 13, Monstrosities have 16, and Humanoids have a whopping 42. The only creature types with fewer monsters are Celestials, Oozes, and Plants. I doubt that imbalance will change much given Jeremy Crawford said that there are still way more Humanoids than Fey in the new Monster Manual. WotC has slightly increased the focus on fey because there are so few in the game. I guess when you’re used to the imbalance, any attention given to the fey feels “preferential.”</p><p></p><p>For all your dislike of retconning pre-existing creatures into the fey, they’ve barely done that. Goblinoids, Bullywugs, Centaurs, Wargs, and Changelings. I’m pretty sure that’s it. In fact, 5e even retconned Gnomes out of the fey, which they were a part of in 4e.</p><p></p><p>Everyone knows I like Goblinoids being connected to the Fey as their origin before Maglubiyet conquered them, but I actually would prefer if they just stayed humanoids with the Fey Ancestry trait. I feel that’s more interesting as it shows how much Maglubiyet has changed them as well as opening up a niche of Goblinoids that avoided being captured by Maglubiyet and thus are still fully Fey.</p><p></p><p>The last time I used Bullywugs was in my first D&D campaign when I was still learning the rules. I haven’t used them since, because they’re just boring frog people and there are slightly more interesting frog people in the Grung. With them now being Fey I might actually use them again, because now I can connect them to other Fey adventures.</p><p></p><p>Changelings being Fey is actually a problem for me, because not being able to tell who is a Changeling is part of their lore in Eberron. Now you can tell who is a Changeling through spells and abilities like Detect Evil and Good and Divine Sense. I like the idea for non-Eberron Changelings, but Eberron Changelings are still humanoids in my games.</p><p></p><p>I couldn’t care less about Centaurs and Worgs becoming fey, and I don’t understand how anyone would care about this. Monstrosities is easily the most boring creature type in the game. Any creature moved out of that creature type and into another automatically becomes more interesting, IMO. Worgs are becoming Fey because Goblinoids are. Centaurs being fey makes as about much sense as Satyrs and Nymphs being Fey does. It’s definitely more interesting than them being Monstrosities.</p><p></p><p>I, for one, am disappointed they didn’t “retcon” Owlbears out of the Monstrosity creature type and turn them into Beasts. I thought that with the popularity of BG3 and the D&D movie, which both allow Druids to wildshape into Owlbears, they would do the same.</p><p></p><p>There is no “Fey preferential treatment.” If anything, WotC has been biased against Fey for the entirety of 5e, if not longer. The “aggressive push” you perceive is merely the Fey trying to catch up to the other important creature types. Like I mentioned earlier, Dragons, Giants, and Elementals got their own adventures in early 5e. It took Fey 7 years to get their own adventure, and they still have far less monster stat blocks than Fiends, Undead, Beasts, Monstrosities, and Humanoids. There were only 7 Fey monsters in the original 2014 Monster Manual, so IMO giving Fey more monsters through changing some old monsters into fey and making new stat blocks is good.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9566113, member: 7023887"] They haven’t been “aggressively pushing it.” As I mentioned earlier, there was a severe lack of fey in early 5e. There’s still a lack of fey creatures, especially at high CRs. If you go to DnDBeyond’s monster search engine and you look for specifically Fey creatures, you’ll find that there are only 6 pages of them. Do that for nearly any other creature type and you’ll find more pages worth of that creature type. Dragons have 8 pages, Aberrations have 8, Constructs have 10, Fiends have 12, Undead have 13, Beasts have 13, Monstrosities have 16, and Humanoids have a whopping 42. The only creature types with fewer monsters are Celestials, Oozes, and Plants. I doubt that imbalance will change much given Jeremy Crawford said that there are still way more Humanoids than Fey in the new Monster Manual. WotC has slightly increased the focus on fey because there are so few in the game. I guess when you’re used to the imbalance, any attention given to the fey feels “preferential.” For all your dislike of retconning pre-existing creatures into the fey, they’ve barely done that. Goblinoids, Bullywugs, Centaurs, Wargs, and Changelings. I’m pretty sure that’s it. In fact, 5e even retconned Gnomes out of the fey, which they were a part of in 4e. Everyone knows I like Goblinoids being connected to the Fey as their origin before Maglubiyet conquered them, but I actually would prefer if they just stayed humanoids with the Fey Ancestry trait. I feel that’s more interesting as it shows how much Maglubiyet has changed them as well as opening up a niche of Goblinoids that avoided being captured by Maglubiyet and thus are still fully Fey. The last time I used Bullywugs was in my first D&D campaign when I was still learning the rules. I haven’t used them since, because they’re just boring frog people and there are slightly more interesting frog people in the Grung. With them now being Fey I might actually use them again, because now I can connect them to other Fey adventures. Changelings being Fey is actually a problem for me, because not being able to tell who is a Changeling is part of their lore in Eberron. Now you can tell who is a Changeling through spells and abilities like Detect Evil and Good and Divine Sense. I like the idea for non-Eberron Changelings, but Eberron Changelings are still humanoids in my games. I couldn’t care less about Centaurs and Worgs becoming fey, and I don’t understand how anyone would care about this. Monstrosities is easily the most boring creature type in the game. Any creature moved out of that creature type and into another automatically becomes more interesting, IMO. Worgs are becoming Fey because Goblinoids are. Centaurs being fey makes as about much sense as Satyrs and Nymphs being Fey does. It’s definitely more interesting than them being Monstrosities. I, for one, am disappointed they didn’t “retcon” Owlbears out of the Monstrosity creature type and turn them into Beasts. I thought that with the popularity of BG3 and the D&D movie, which both allow Druids to wildshape into Owlbears, they would do the same. There is no “Fey preferential treatment.” If anything, WotC has been biased against Fey for the entirety of 5e, if not longer. The “aggressive push” you perceive is merely the Fey trying to catch up to the other important creature types. Like I mentioned earlier, Dragons, Giants, and Elementals got their own adventures in early 5e. It took Fey 7 years to get their own adventure, and they still have far less monster stat blocks than Fiends, Undead, Beasts, Monstrosities, and Humanoids. There were only 7 Fey monsters in the original 2014 Monster Manual, so IMO giving Fey more monsters through changing some old monsters into fey and making new stat blocks is good. [/QUOTE]
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