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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Manual: How Much Cut?
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<blockquote data-quote="I'm A Banana" data-source="post: 4037505" data-attributes="member: 2067"><p>I could easily see most animals represented pretty abstractly.</p><p></p><p>For instance, a stat block for a "draft" animal that represents oxen, bison, bulls, aurochs, large horses, etc.</p><p></p><p>A stat block for a "herd" animal that represents smaller horses, sheep, goats, smaller cows, etc.</p><p></p><p>A stat block for "large cat" that represents lions, tigers, cougars, etc.</p><p></p><p>A stat block for "lupines" that represents wolves, foxes, dingos, coyotes, golden retreivers, etc.</p><p></p><p>All told, this wouldn't take up a whole lot of page space, and would be broadly useful, because these are the creatures you're most likely to apply templates (like celestial or fiendish or dire or skeleton or zombie or vampire) to. I'd assume most of them would fit the mold of "minion" monsters pretty well. We probably won't see more specialized, minor, or "environmental" critters like the Ape or Polar Bears or Monkeys or bats (though maybe a swarm) or toads (though, again, maybe a swarm), but I wouldn't be surprised if those are in future MMs. </p><p></p><p>I'm pretty sure we'll be getting some iconic monstrous vermin (spiders, beetles, ants, bees?) , and a bunch o' swarms (pixies! nanobots! scorpions!), but I think we'll be getting a lot less than 3e gave us (sorry, those of you who loved monstrous centipedes!). </p><p></p><p>I imagine we're getting a veritable menagerie of humanoid opponents. They've said they've made an effort to make them truly different, so I bet we're getting a bunch of orcs, goblins, hobgoblins, bugbears, gnolls, troglodytes, lizardfolk, etc. My belief is that we'll also see the triumphant return of the Myconids!</p><p></p><p>I've got the feeling that elemental critters will figure into the first MM in a big way: giants, the new archons.</p><p></p><p>And that demons and devils will too.</p><p></p><p>Then we'll see a few fantasy iconics: treants, dryads, nightmares, unicorns, griffons, hydra, hags, etc.</p><p></p><p>And we'll have a few powerhouse threats: Orcus, Demogorgon, Asmodeus, the Terrasque, and their direct servants.</p><p></p><p>Which leaves beholders and mind flayersand gibbering mouthers and oozes to round out the "classics" section.</p><p></p><p>And that doesn't leave much room for winter wolves or ythraks or violet fungus or howlers or krenshar. I bet a lot of the more "environmental" and "cultural" monsters will also go by the wayside: perhaps we won't see rakshasas or couatl or kraken or sea elves or nerieds or tritons or oni. But given how fast MM's come out, and that the 4e Tome of Horrors will be right around the corner, that might not be a grand tragedy. </p><p></p><p>We also might see couatl and rakshasas because of their centrality to Eberron, but maybe they'll wait until they publish Eberron to publish those critters, since outside of that setting, they rarely make a splash.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4037505, member: 2067"] I could easily see most animals represented pretty abstractly. For instance, a stat block for a "draft" animal that represents oxen, bison, bulls, aurochs, large horses, etc. A stat block for a "herd" animal that represents smaller horses, sheep, goats, smaller cows, etc. A stat block for "large cat" that represents lions, tigers, cougars, etc. A stat block for "lupines" that represents wolves, foxes, dingos, coyotes, golden retreivers, etc. All told, this wouldn't take up a whole lot of page space, and would be broadly useful, because these are the creatures you're most likely to apply templates (like celestial or fiendish or dire or skeleton or zombie or vampire) to. I'd assume most of them would fit the mold of "minion" monsters pretty well. We probably won't see more specialized, minor, or "environmental" critters like the Ape or Polar Bears or Monkeys or bats (though maybe a swarm) or toads (though, again, maybe a swarm), but I wouldn't be surprised if those are in future MMs. I'm pretty sure we'll be getting some iconic monstrous vermin (spiders, beetles, ants, bees?) , and a bunch o' swarms (pixies! nanobots! scorpions!), but I think we'll be getting a lot less than 3e gave us (sorry, those of you who loved monstrous centipedes!). I imagine we're getting a veritable menagerie of humanoid opponents. They've said they've made an effort to make them truly different, so I bet we're getting a bunch of orcs, goblins, hobgoblins, bugbears, gnolls, troglodytes, lizardfolk, etc. My belief is that we'll also see the triumphant return of the Myconids! I've got the feeling that elemental critters will figure into the first MM in a big way: giants, the new archons. And that demons and devils will too. Then we'll see a few fantasy iconics: treants, dryads, nightmares, unicorns, griffons, hydra, hags, etc. And we'll have a few powerhouse threats: Orcus, Demogorgon, Asmodeus, the Terrasque, and their direct servants. Which leaves beholders and mind flayersand gibbering mouthers and oozes to round out the "classics" section. And that doesn't leave much room for winter wolves or ythraks or violet fungus or howlers or krenshar. I bet a lot of the more "environmental" and "cultural" monsters will also go by the wayside: perhaps we won't see rakshasas or couatl or kraken or sea elves or nerieds or tritons or oni. But given how fast MM's come out, and that the 4e Tome of Horrors will be right around the corner, that might not be a grand tragedy. We also might see couatl and rakshasas because of their centrality to Eberron, but maybe they'll wait until they publish Eberron to publish those critters, since outside of that setting, they rarely make a splash. [/QUOTE]
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