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Monster Manual: I miss the fluff.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4269022" data-attributes="member: 710"><p>Fluff is only important to make a monster memorable if you only read up on it.</p><p></p><p>If I use a monster, how much would my players actually know about its "fluff"? It can be a fascinating back story, but unless I make it a point in the adventure to learn this back story and propel the story forward, the players will just not notice. </p><p></p><p>4E is a role-playing <em>game</em>. It concentrates on things that make it good as a game. If a lot of fluff helps the game less then a lot of monster stat-blocks, then the fluff goes away.</p><p></p><p>And it's not as if 4E is entirely fluff-less. Maybe the PHB, DMG and MM will contain less fluff then the 2 preview books (I very much doubt that), but I can tell you that reading the books and the fluff mentioned there felt very "fresh" and inspiring to me.</p><p></p><p></p><p>See, this is already a great example of "inspiring" fluff. You knew there was this winged Zombies and how Zombies are created, and you came up with ideas what this Zombie could be. It even inspired you how you could tweak the monster to fit a variant of it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4269022, member: 710"] Fluff is only important to make a monster memorable if you only read up on it. If I use a monster, how much would my players actually know about its "fluff"? It can be a fascinating back story, but unless I make it a point in the adventure to learn this back story and propel the story forward, the players will just not notice. 4E is a role-playing [i]game[/i]. It concentrates on things that make it good as a game. If a lot of fluff helps the game less then a lot of monster stat-blocks, then the fluff goes away. And it's not as if 4E is entirely fluff-less. Maybe the PHB, DMG and MM will contain less fluff then the 2 preview books (I very much doubt that), but I can tell you that reading the books and the fluff mentioned there felt very "fresh" and inspiring to me. See, this is already a great example of "inspiring" fluff. You knew there was this winged Zombies and how Zombies are created, and you came up with ideas what this Zombie could be. It even inspired you how you could tweak the monster to fit a variant of it. [/QUOTE]
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Monster Manual: I miss the fluff.
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