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Monster Manual II and III: Both worth getting?
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<blockquote data-quote="Shade" data-source="post: 2226335" data-attributes="member: 287"><p>Interesting...I had exactly the opposite reaction. I found the MM3 to be terribly uninspiring. The only ones that really inspired me (other than the reprinted yugoloths and living spell template) were the deathshrieker, death giant, omnimental, redcap, slaughterstones, and ssvaklor. By way of comparison, I've actually used about a third of the Fiend Folio monstes in my campaign, and would consider using nearly all of the rest. I quit counting after 20 of the number I've used from the MM2.</p><p></p><p>This is purely speculation, but from reading various posts on the monster books, it seems like the following traits determine which books you'll like:</p><p></p><p>You'll like the MM2 if:</p><p></p><ul> <li data-xf-list-type="ul">you are running a high-level campaign</li> <li data-xf-list-type="ul">you were a 1E D&D player and recognize most of the monsters</li> <li data-xf-list-type="ul">you really groove on templates</li> <li data-xf-list-type="ul">you play in the Realms, Greyhawk, or Spelljammer</li> </ul><p></p><p>You'll like the MM3 if:</p><p></p><ul> <li data-xf-list-type="ul">you are running a low- to mid-level campaign</li> <li data-xf-list-type="ul">you are new to D&D in 3E</li> <li data-xf-list-type="ul">you play in Eberron</li> <li data-xf-list-type="ul">you prefer your monsters "native" </li> <li data-xf-list-type="ul">you don't mind if your monsters aren't statistically accurate</li> </ul><p></p><p>You'll like the FF if:</p><p></p><ul> <li data-xf-list-type="ul">you are running an extraplanar campaign</li> <li data-xf-list-type="ul">you like outsiders</li> <li data-xf-list-type="ul">you are a fan of Planescape</li> <li data-xf-list-type="ul">you really like to tinker with monsters, adding templates, grafts, symbionts, and prestige classes</li> <li data-xf-list-type="ul">you are a stickler for the monsters to be statistically accurate</li> </ul></blockquote><p></p>
[QUOTE="Shade, post: 2226335, member: 287"] Interesting...I had exactly the opposite reaction. I found the MM3 to be terribly uninspiring. The only ones that really inspired me (other than the reprinted yugoloths and living spell template) were the deathshrieker, death giant, omnimental, redcap, slaughterstones, and ssvaklor. By way of comparison, I've actually used about a third of the Fiend Folio monstes in my campaign, and would consider using nearly all of the rest. I quit counting after 20 of the number I've used from the MM2. This is purely speculation, but from reading various posts on the monster books, it seems like the following traits determine which books you'll like: You'll like the MM2 if: [list] [*]you are running a high-level campaign [*]you were a 1E D&D player and recognize most of the monsters [*]you really groove on templates [*]you play in the Realms, Greyhawk, or Spelljammer [/list] You'll like the MM3 if: [list] [*]you are running a low- to mid-level campaign [*]you are new to D&D in 3E [*]you play in Eberron [*]you prefer your monsters "native" [*]you don't mind if your monsters aren't statistically accurate [/list] You'll like the FF if: [list] [*]you are running an extraplanar campaign [*]you like outsiders [*]you are a fan of Planescape [*]you really like to tinker with monsters, adding templates, grafts, symbionts, and prestige classes [*]you are a stickler for the monsters to be statistically accurate [/list] [/QUOTE]
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