Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monster Manual IV - an ongoing review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 3046637" data-attributes="member: 3586"><p><strong>Beyond the Grave</strong></p><p><em>Monster Manual IV</em> includes six new undead creatures, including the aforementioned web mummy. Undead tend to be a staple of many a D&D campaign, so do any of these look interesting for play? Well, yes. They do. </p><p></p><p>The <strong><em>Bloodhulk</em></strong> was first introduced as a D&D Miniature (the Bloodhulk Fighter from <em>Deathknell</em>), and then later used in <em>Fantastic Locations: Fane of the Drow</em>. It's nice to see the full creature entry. There are actually three bloodhulks presented here: medium, large and huge, and the Bloodhulk Fighter (CR 4), Bloodhulk Giant (CR 6) and Bloodhulk Crusher (CR 8).</p><p></p><p>I rather like the Bloodhulk. It's basically a big walking corpse, bloated with an infusion of the blood of innocent victims. There are two points about the Bloodhulk: they have lots of hit points (maximum on the dice), and they're fragile, taking more damage from slashing and piercing weapons. This gives them a very nice feel to them: their strength is also their weakness. They're not complicated, they just work.</p><p></p><p>The <strong><em>Defacer</em></strong> (CR 6) is a horrifying creature that steals the faces and souls of the creatures it slays. As far as creatures go in MMIV, it's one of the more complicated: it glides through the earth, it can spring attack, it stuns those it strikes, its stolen faces emit a frightful keening, and it steals faces when it slays a foe. Despite all of that, these aren't competing abilities but instead quite synergetic in their interaction. </p><p></p><p>One problem it does have is that its form of attack - spring attacking and retreating into the ground - could be quite frustrating, although the use of Ready Action would allow combat to properly occur. Defacers are created through the use of Create Undead on dopplegangers or similar shapechanging creatures - which has special significance on Eberron, as the entry notes.</p><p></p><p>The <strong><em>Necrosis Carnex</em></strong> (CR 3) follows the scheme of the flesh golem: its a bunch of limbs bound together and animated by dark (in this case, necromatic) magic. This is another creature where the designers had a lot of fun with its ability: its touch does negative damage (thus, healing undead), when slain it explodes in a burst of negative energy, and it takes additional damage from good-aligned weapons and spells. The logic from being a reservoir of negative energy to being more vulnerable to good attacks is lovely to see.</p><p></p><p>This is a creature that works as a healer for undead, and so they are used, especially in the Karrnathi military of Eberron. The three sample encounters make use of this.</p><p></p><p>The <strong><em>Plague Walker</em></strong> (CR 3) has a very disturbing picture - a bloated, shambolic form, dripping with pus. Once again, the designers gave this creature a weakness: Bloated Target, which means the penalty for firing into melee doesn't apply against this creature. Otherwise, the creature carries disease that infects those it strikes, and when badly damaged it can explode in a putrid burst that infects all around.</p><p></p><p>This last ability has a nice constraint on it: it's not a death throe. It has to actively will it, for a plague walker that dies before it can activate the ability just dissolves harmlessly. </p><p></p><p>The <strong><em>Vitreous Drinker</em></strong> (CR 11) is a servant of Vecna, and is very intelligent (18). For those unaware of what "vitreous" means, it's the gel that fills the eyeball between the lens and the retina. So, the Vitreous Drinker drinks eyes. There's something especially horrifying about that for me.</p><p></p><p>The Drinker has various spell-like abilities (arcane eye, eyebite, finger of death), the ability to steal people's ability to see, and a horrific gaze. Due to its high CR and special abilities, it works well as a spy or mastermind, although it's not a great melee combatant. I feel that there's something missing with the Vitreous Drinker - it uses its long tongue as a melee attack to damage and steal sight, but with only a +12/+7 attack bonus and not a touch attack, it seems a little too low for the ACs that are possessed by high-level PCs. Nice idea, but I really need to see it in play.</p></blockquote><p></p>
[QUOTE="MerricB, post: 3046637, member: 3586"] [b]Beyond the Grave[/b] [i]Monster Manual IV[/i] includes six new undead creatures, including the aforementioned web mummy. Undead tend to be a staple of many a D&D campaign, so do any of these look interesting for play? Well, yes. They do. The [b][i]Bloodhulk[/i][/b] was first introduced as a D&D Miniature (the Bloodhulk Fighter from [i]Deathknell[/i]), and then later used in [i]Fantastic Locations: Fane of the Drow[/i]. It's nice to see the full creature entry. There are actually three bloodhulks presented here: medium, large and huge, and the Bloodhulk Fighter (CR 4), Bloodhulk Giant (CR 6) and Bloodhulk Crusher (CR 8). I rather like the Bloodhulk. It's basically a big walking corpse, bloated with an infusion of the blood of innocent victims. There are two points about the Bloodhulk: they have lots of hit points (maximum on the dice), and they're fragile, taking more damage from slashing and piercing weapons. This gives them a very nice feel to them: their strength is also their weakness. They're not complicated, they just work. The [b][i]Defacer[/i][/b] (CR 6) is a horrifying creature that steals the faces and souls of the creatures it slays. As far as creatures go in MMIV, it's one of the more complicated: it glides through the earth, it can spring attack, it stuns those it strikes, its stolen faces emit a frightful keening, and it steals faces when it slays a foe. Despite all of that, these aren't competing abilities but instead quite synergetic in their interaction. One problem it does have is that its form of attack - spring attacking and retreating into the ground - could be quite frustrating, although the use of Ready Action would allow combat to properly occur. Defacers are created through the use of Create Undead on dopplegangers or similar shapechanging creatures - which has special significance on Eberron, as the entry notes. The [b][i]Necrosis Carnex[/i][/b] (CR 3) follows the scheme of the flesh golem: its a bunch of limbs bound together and animated by dark (in this case, necromatic) magic. This is another creature where the designers had a lot of fun with its ability: its touch does negative damage (thus, healing undead), when slain it explodes in a burst of negative energy, and it takes additional damage from good-aligned weapons and spells. The logic from being a reservoir of negative energy to being more vulnerable to good attacks is lovely to see. This is a creature that works as a healer for undead, and so they are used, especially in the Karrnathi military of Eberron. The three sample encounters make use of this. The [b][i]Plague Walker[/i][/b] (CR 3) has a very disturbing picture - a bloated, shambolic form, dripping with pus. Once again, the designers gave this creature a weakness: Bloated Target, which means the penalty for firing into melee doesn't apply against this creature. Otherwise, the creature carries disease that infects those it strikes, and when badly damaged it can explode in a putrid burst that infects all around. This last ability has a nice constraint on it: it's not a death throe. It has to actively will it, for a plague walker that dies before it can activate the ability just dissolves harmlessly. The [b][i]Vitreous Drinker[/i][/b] (CR 11) is a servant of Vecna, and is very intelligent (18). For those unaware of what "vitreous" means, it's the gel that fills the eyeball between the lens and the retina. So, the Vitreous Drinker drinks eyes. There's something especially horrifying about that for me. The Drinker has various spell-like abilities (arcane eye, eyebite, finger of death), the ability to steal people's ability to see, and a horrific gaze. Due to its high CR and special abilities, it works well as a spy or mastermind, although it's not a great melee combatant. I feel that there's something missing with the Vitreous Drinker - it uses its long tongue as a melee attack to damage and steal sight, but with only a +12/+7 attack bonus and not a touch attack, it seems a little too low for the ACs that are possessed by high-level PCs. Nice idea, but I really need to see it in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monster Manual IV - an ongoing review
Top