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Monster Manual IV and the Githyanki Psion
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<blockquote data-quote="GQuail" data-source="post: 3010325" data-attributes="member: 30709"><p>There is some credence to this. Psionics in D&D has had a love/hate relationship for years, and I suspect always will. For some people it's just not acceptable in a fantasy game: for others, it should be a core part of the rules. Arguably, whoever has been in charge of D&D at the time has often let their opinion on this topic shine in the support psionics gets.</p><p></p><p></p><p></p><p>Well, no, because the dragons tehrein don't use the Psionics rules, do they? As I mentioned on the thread this spins off from, tehre is a difference between simply saying "Psionics" in a spell like ability context and "Psionics" in the entire new block of rules way. Those who wanted Gem Dragons to use a new rule set had to go to <a href="http://www.wizards.com/default.asp?x=dnd/we/20010330a" target="_blank">the web enhancement on the topic</a>: out of the box, they were no different than core Mind Flayers. D&D won't ever get rid of monsters who have "mind powers", but it might not always deal with them with seperate rules.</p><p></p><p>If MMIV had psionic Githyanki, I would have bought it for that alone, despite its other problems. My first question on the Tome of Battle, "Anything for the Psychic Warrior?" He didn't get much from the Complete Psionic.</p><p></p><p></p><p></p><p>.... I don't get this at all. I mean, the absence of the NPC chart, fine: but are you complaining that it takes time to insert your non-core rules system into other material? That you're being forced to spend time adding Psionic levels to GIthyanki NPCs because the evil games designers won't print them in their standard collections? I know of the pain of having to retrofit stuff to fit your campaign because of different races/classes/etc, but I don't think you can break from core and then complain that it takes more work: it's always going to be the nature of the beast, and those who aren't ready for it shouldn't be doing it.</p><p></p><p>3.X has made a point of making each book stand alone as much as possible: apart fromt he core rules, anything else required is usually reprinted. (Passing cross references, like advice to look in another book for ideas for a familiar for a new class or such like, aren't the same as stuff like the rules for Swift Actions.) At heart, anything else is unlikely, since it starts to tread into some of TSR's more unhelpful practices. "Sure, Timmy, you don't need to say anything bar "See Wilderness Survival Guide", if they want the rules for drowning they can j spend an other £20."</p><p></p><p></p><p></p><p>....I think you might be in the wrong game to GM if you don't like doing work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p><p></p><p>But seriously, I agree that Eberron has made a better job of making Psionics feel integrated with the core setup. You don't have to use them, but if you do it doesn't feel like you're crowbarring them where they ain't wanted when you do. I hope that future settings will take this sort of approach to making adding non-core material in a bit less of a heartache.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3010325, member: 30709"] There is some credence to this. Psionics in D&D has had a love/hate relationship for years, and I suspect always will. For some people it's just not acceptable in a fantasy game: for others, it should be a core part of the rules. Arguably, whoever has been in charge of D&D at the time has often let their opinion on this topic shine in the support psionics gets. Well, no, because the dragons tehrein don't use the Psionics rules, do they? As I mentioned on the thread this spins off from, tehre is a difference between simply saying "Psionics" in a spell like ability context and "Psionics" in the entire new block of rules way. Those who wanted Gem Dragons to use a new rule set had to go to [url=http://www.wizards.com/default.asp?x=dnd/we/20010330a]the web enhancement on the topic[/url]: out of the box, they were no different than core Mind Flayers. D&D won't ever get rid of monsters who have "mind powers", but it might not always deal with them with seperate rules. If MMIV had psionic Githyanki, I would have bought it for that alone, despite its other problems. My first question on the Tome of Battle, "Anything for the Psychic Warrior?" He didn't get much from the Complete Psionic. .... I don't get this at all. I mean, the absence of the NPC chart, fine: but are you complaining that it takes time to insert your non-core rules system into other material? That you're being forced to spend time adding Psionic levels to GIthyanki NPCs because the evil games designers won't print them in their standard collections? I know of the pain of having to retrofit stuff to fit your campaign because of different races/classes/etc, but I don't think you can break from core and then complain that it takes more work: it's always going to be the nature of the beast, and those who aren't ready for it shouldn't be doing it. 3.X has made a point of making each book stand alone as much as possible: apart fromt he core rules, anything else required is usually reprinted. (Passing cross references, like advice to look in another book for ideas for a familiar for a new class or such like, aren't the same as stuff like the rules for Swift Actions.) At heart, anything else is unlikely, since it starts to tread into some of TSR's more unhelpful practices. "Sure, Timmy, you don't need to say anything bar "See Wilderness Survival Guide", if they want the rules for drowning they can j spend an other £20." ....I think you might be in the wrong game to GM if you don't like doing work. :-P But seriously, I agree that Eberron has made a better job of making Psionics feel integrated with the core setup. You don't have to use them, but if you do it doesn't feel like you're crowbarring them where they ain't wanted when you do. I hope that future settings will take this sort of approach to making adding non-core material in a bit less of a heartache. [/QUOTE]
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