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<blockquote data-quote="Blackthom" data-source="post: 6987953" data-attributes="member: 6871683"><p>Thanks guys for the feedback and insights. Being an old school player I got used to seeing it. I liked that the stat blocks used to show (gangs of 4-12, warband of 12-24 and tribes of 30-50 for example). It wasn't so much about numbers per say to me but about encounter development. It was a starting off point (along with the rarity issue Shiroiken mentioned) that I used to think about the encounters. Kobolds for example in the MM don't mention any numbers at all in their flavor text. This leaves it to me to come up with those numbers on my own (which is fine). </p><p></p><p>I see your point Sacrosanct about Adventure Balancing being the focus of the edition but those references in the old books were, to me, helpful in encounter planning. For example, if it offered several groupings for a creature that was often tribal, then I found it would help prompt me to think about various types of encounters: ones that they could walk through, ones they could be challenged by and ones they should avoid. Things change, I get that.</p><p></p><p>Please understand that I am not disparaging the system for this absence but was rather wondering if there was ever any official acknowledgement of this decision to drop it. I am grateful for the feedback. Thanks again!</p></blockquote><p></p>
[QUOTE="Blackthom, post: 6987953, member: 6871683"] Thanks guys for the feedback and insights. Being an old school player I got used to seeing it. I liked that the stat blocks used to show (gangs of 4-12, warband of 12-24 and tribes of 30-50 for example). It wasn't so much about numbers per say to me but about encounter development. It was a starting off point (along with the rarity issue Shiroiken mentioned) that I used to think about the encounters. Kobolds for example in the MM don't mention any numbers at all in their flavor text. This leaves it to me to come up with those numbers on my own (which is fine). I see your point Sacrosanct about Adventure Balancing being the focus of the edition but those references in the old books were, to me, helpful in encounter planning. For example, if it offered several groupings for a creature that was often tribal, then I found it would help prompt me to think about various types of encounters: ones that they could walk through, ones they could be challenged by and ones they should avoid. Things change, I get that. Please understand that I am not disparaging the system for this absence but was rather wondering if there was ever any official acknowledgement of this decision to drop it. I am grateful for the feedback. Thanks again! [/QUOTE]
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