Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monster Manual V
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 2977955" data-attributes="member: 8158"><p>Some of this criticsim is simply a matte of personal taste, but a lot of it is just massively unjustified. </p><p></p><p>1) Other than the fact that it's new to some folks, how is the current stat block a fishing expedition? It's arranged logically, whereas the old one was arbitrary. The first set of data is what applies prior to the start of combat, then next is defensive data, then offensive stuff. It does not in fact take three times as much space unless you count the fact that the creture's special abilities are entered in the stat block whereas previously they were down in the description somewhere with the flavor text. </p><p></p><p>3) There are only so many types of monsters out there. Most are variations on the same creature, just disguised a bit with a different name and appearance.</p><p></p><p>6) CR spread seemed pretty even. </p><p></p><p>8) I'm not sure what's meant by the referrence to special qualities that "make a monster weaker and do nothing else". If a special quality makes a monster hard to defeat--say, damage reduction or regeneration--what does that "do" that a weakness doesn't? They both can challenge the players' tactics, and they both can allow certain characters to have a chance to shine. The bloodbloater, for instance, has a ton of hit points, but takes 1d6 extra damage when attacked. That gives a tactical edge to a two-weapon-wielding ranger over the greatword-wielding power-leaping barbarian. It makes a player think outside the box by doing stuff like scattering caltrops across a floor just to inflict that 1 pip of damage many times over. Fantasy monsters throughout literature have had weaknesses that canny heroes took advantage of, and those weaknesses made for a far more interesting tale than if the hero had just hacked it to death.</p><p></p><p>9) There's nothing that makes MMIV setting-dependent. Just because there's info on how to incorporate a monster into an official setting, that hardly obstructs its inclusion in a homebrew campaign.</p></blockquote><p></p>
[QUOTE="Felon, post: 2977955, member: 8158"] Some of this criticsim is simply a matte of personal taste, but a lot of it is just massively unjustified. 1) Other than the fact that it's new to some folks, how is the current stat block a fishing expedition? It's arranged logically, whereas the old one was arbitrary. The first set of data is what applies prior to the start of combat, then next is defensive data, then offensive stuff. It does not in fact take three times as much space unless you count the fact that the creture's special abilities are entered in the stat block whereas previously they were down in the description somewhere with the flavor text. 3) There are only so many types of monsters out there. Most are variations on the same creature, just disguised a bit with a different name and appearance. 6) CR spread seemed pretty even. 8) I'm not sure what's meant by the referrence to special qualities that "make a monster weaker and do nothing else". If a special quality makes a monster hard to defeat--say, damage reduction or regeneration--what does that "do" that a weakness doesn't? They both can challenge the players' tactics, and they both can allow certain characters to have a chance to shine. The bloodbloater, for instance, has a ton of hit points, but takes 1d6 extra damage when attacked. That gives a tactical edge to a two-weapon-wielding ranger over the greatword-wielding power-leaping barbarian. It makes a player think outside the box by doing stuff like scattering caltrops across a floor just to inflict that 1 pip of damage many times over. Fantasy monsters throughout literature have had weaknesses that canny heroes took advantage of, and those weaknesses made for a far more interesting tale than if the hero had just hacked it to death. 9) There's nothing that makes MMIV setting-dependent. Just because there's info on how to incorporate a monster into an official setting, that hardly obstructs its inclusion in a homebrew campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monster Manual V
Top